internal void update(Server server) { foreach (ServerEntity e in entityList.Values) { e.update(this); } bool c = entityAddList.Count > 0 || entityRemoveList.Count > 0; if (c) { while (entityAddList.Count > 0) { if (!entityList.ContainsKey(entityAddList[0].entityId)) { entityList.Add(entityAddList[0].entityId, entityAddList[0]); } else { server.println("Can't add: " + entityAddList[0].entityId); } entityAddList.RemoveAt(0); } while (entityRemoveList.Count > 0) { entityList.Remove(entityRemoveList[0]); entityRemoveList.RemoveAt(0); } entityArray = new ServerEntity[entityList.Count]; entityList.Values.CopyTo(entityArray, 0); } }