/// <summary> /// Picks up pace changes from the model and sends them to the view. /// </summary> /// <param name="obj"></param> /// <param name="time"></param> public void OnTimeChange(object obj, TimeEventArgs time) { Time = CreateStrings.ConvertTimeToString(time.Hours, time.Minutes, time.Seconds); }
/// <summary> /// Picks up pace changes from the model and sends them to the view. /// </summary> /// <param name="obj"></param> /// <param name="distance"></param> public void OnDistanceChange(object obj, DistanceEventArgs distance) { Distance = CreateStrings.DistanceString(distance.Distance); }
/// <summary> /// Picks up pace changes from the model and sends them to the view. /// </summary> /// <param name="obj"></param> /// <param name="pace"></param> public void OnPaceChange(object obj, PaceEventArgs pace) { Pace = CreateStrings.ConvertTimeToString(pace.Hours, pace.Minutes, pace.Seconds); }