public void Delete()
 {
     try
     {
         VideogamesContext context = new VideogamesContext();
         context.Entry(this).State = System.Data.Entity.EntityState.Deleted;
         context.SaveChanges();
     }
     catch (Exception)
     {
         throw;
     }
 }
예제 #2
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        public void Remove()
        {
            try
            {
                VideogamesContext context = new VideogamesContext();

                context.Entry(this).State = System.Data.Entity.EntityState.Deleted; //borramos el producto
                context.SaveChanges();                                              //guardamos los cambios
            }
            catch (Exception e)
            {
                throw;
            }
        }
예제 #3
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        public static List <Videogames> SelectAll()//metodo para listar la tabla de videojuegos
        {
            List <Videogames> videogames = new List <Videogames>();

            try
            {
                VideogamesContext context = new VideogamesContext();
                videogames = context.Videogames.OrderBy(x => x.name).ToList();//Ordenamos por el nombre del juego y listamos la tabla
            }
            catch (Exception e)
            {
                throw;
            }
            return(videogames);
        }
예제 #4
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        public static List <Videogames> ListRanking()
        {
            List <Videogames> videogames = new List <Videogames>();

            try
            {
                VideogamesContext context = new VideogamesContext();
                videogames = context.Videogames.OrderByDescending(x => x.score).ToList();
            }
            catch (Exception e)
            {
                throw;
            }
            return(videogames);
        }
        public static List <Videogames> SelectAll()
        {
            List <Videogames> videogames = new List <Videogames>();

            try
            {
                VideogamesContext context = new VideogamesContext();
                videogames = context.Videogames.OrderBy(x => x.name).ToList();
            }
            catch (Exception e)
            {
                Console.WriteLine("Ha habido un error al leer la base de datos: " + e);
            }
            return(videogames);
        }
        public static List <Videogames> Ranking()
        {
            List <Videogames> ranking = new List <Videogames>();

            try
            {
                VideogamesContext context = new VideogamesContext();
                ranking = context.Videogames.OrderByDescending(x => x.score).ToList();
            }
            catch (Exception e)
            {
                Console.WriteLine("Ha habido un error al leer la base de datos: " + e);
            }
            return(ranking);
        }
        public static Videogames Get(int id)
        {
            Videogames videogame = new Videogames();

            try
            {
                VideogamesContext context = new VideogamesContext();
                videogame = context.Videogames.Where(x => x.id == id).SingleOrDefault();
            }
            catch (Exception)
            {
                throw;
            }
            return(videogame);
        }
예제 #8
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        public static Videogames GetVideoGame(int id)
        {
            Videogames videogames = null;

            try
            {
                VideogamesContext context = new VideogamesContext();

                videogames = context.Videogames.Where(x => x.id == id).SingleOrDefault();//devolvemos el videojuego que tenga la id dada
            }
            catch (Exception e)
            {
                throw;
            }
            return(videogames);
        }
        public void Save()
        {
            bool create = this.id == 0;

            try
            {
                VideogamesContext context = new VideogamesContext();
                if (create)
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Added;
                }
                else
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Modified;
                }
                context.SaveChanges();
            }
            catch (Exception)
            {
                throw;
            }
        }
예제 #10
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        public void Save()
        {
            bool crear = this.id == 0;//sera verdadero cuando la id sea 0

            try
            {
                VideogamesContext context = new VideogamesContext();                  //creamos el contexto
                if (crear)                                                            //si se cumple crear(Su id es 0, por lo tanto es nuevo)
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Added; //añadimos el producto
                }
                else//sino...
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Modified;//modificamos el producto
                }

                context.SaveChanges(); //lo guardamos
            }
            catch (Exception e)
            {
                throw;
            }
        }