private void SceneIndexControl_SceneInfoChanged(object sender, SceneSelectedArgs e) { Scenes sc = e.scene; md.SaveChanges(); displayScenesPanel.Refresh(); }
private void DisplayScenesPanel_SceneSelected(object sender, SceneSelectedArgs e) { currentScene = e.scene; var sq = currentScene.SequenceScene; currentVideotape.Shots.ToList().ForEach(s => s.Selected = false); sceneIndexControl.SetScene(e.scene); #region Sélectionne les clips shotsToPlay.Clear(); foreach (SequenceScene y in sq) { y.Shots.Selected = true; shotsToPlay.Add(y.Shots); } //if (détails.Checked) // PlayShots(); #endregion timeLine.SetStart(currentScene); }