public void ProjectOn(string v1S, string v2S, string evs) { var v1 = Vector.Parse(v1S); var v2 = Vector.Parse(v2S); var expected = Vector.Parse(evs); var actual = v1.ProjectOn(v2); VectorAssert.Equal(expected, actual, 2); }
public void Rotate(string vs, double angle, string evs) { var vector = Vector.Parse(vs); var expected = Vector.Parse(evs); var actual = vector.Rotate(angle); VectorAssert.Equal(expected, actual, 2); var roundtrip = actual.Rotate(-angle); VectorAssert.Equal(vector, roundtrip, 2); }
public void SnapToOrtho(string vs, string evs) { var v = Vector.Parse(vs); var expected = evs == "null" ? (Vector?)null : Vector.Parse(evs); var actual = v.SnapToOrtho(); VectorAssert.Equal(expected, actual, 2); var vMinus = v.Rotate(-44); actual = vMinus.SnapToOrtho(); VectorAssert.Equal(expected, actual, 2); var vPlus = v.Rotate(44); actual = vPlus.SnapToOrtho(); VectorAssert.Equal(expected, actual, 2); }