private void Awake() { if (!instance) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } m_objectDetected = new List <SemanticObject>(); boxColors = new Dictionary <Color32, VirtualObjectBox>(); processingQueue = new Queue <DetectionArrayMsg>(); StartCoroutine(ProcessMsgs()); }
private void Start() { semanticMapping = GetComponent <VirtualObjectSystem>(); }