private static UnityObject ResolveSingle(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { var single = (attribute as RequiredSingleAttribute).FromResources ? Resources.FindObjectsOfTypeAll(member.Type).FirstOrDefault() : UnityObject.FindObjectOfType(member.Type); #if dbg Debug.Log("found single " + single + " for " + memberType.Name + " in " + target); #endif return single; }
private static UnityObject ResolveFromTargetGO(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { if (member.Type == typeof(GameObject)) { return gameObject; } var c = gameObject.GetComponent(member.Type); if (c == null) { if ((attribute as RequiredFromThisAttribute).Add) { #if dbg Debug.Log("adding component " + memberType.Name + " to " + gameObject.name); #endif c = gameObject.AddComponent(member.Type); } } return c; }
private static UnityObject ResolveFromTargetParents(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { return ResolveFromTargetRelative(target, gameObject, member, attribute as RequiredFromRelativeAttribute, gameObject.GetOrAddParentAtPath, gameObject.GetParentAtPath, gameObject.GetComponentInParent); }
private static UnityObject DontResolve(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { return null; }
private static UnityObject ResolveFromTargetParents(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { return(ResolveFromTargetRelative(target, gameObject, member, attribute as RequiredFromRelativeAttribute, gameObject.GetOrAddParentAtPath, gameObject.GetParentAtPath, gameObject.GetComponentInParent)); }
private static UnityObject ResolveFromTargetGO(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { if (member.Type == typeof(GameObject)) { return(gameObject); } var c = gameObject.GetComponent(member.Type); if (c == null) { if ((attribute as RequiredFromThisAttribute).Add) { #if dbg Debug.Log("adding component " + memberType.Name + " to " + gameObject.name); #endif c = gameObject.AddComponent(member.Type); } } return(c); }
private static UnityObject ResolveSingle(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { var single = (attribute as RequiredSingleAttribute).FromResources ? Resources.FindObjectsOfTypeAll(member.Type).FirstOrDefault() : UnityObject.FindObjectOfType(member.Type); #if dbg Debug.Log("found single " + single + " for " + memberType.Name + " in " + target); #endif return(single); }
private static UnityObject DontResolve(object target, GameObject gameObject, RuntimeMember member, RequiredAttribute attribute) { return(null); }