private void VesselRecoverTrigger(ProtoVessel vsl, bool b) { Debug.Log("GameEvent.VesselRecovertrigger"); VesselModuleStaticData.KillVessel(vsl.vesselID.ToString()); }
private void VesselRecoverTrigger(ProtoVessel vsl, bool b) { VesselModuleStaticData.KillVessel(vsl.vesselID.ToString()); }
private void VesselDestroyTrigger(Vessel vsl) { Debug.Log("GameEvent.VesselDestroyTrigger"); VesselModuleStaticData.KillVessel(vsl.id.ToString()); }
private void VesselDestroyTrigger(Vessel vsl) { VesselModuleStaticData.KillVessel(vsl.id.ToString()); }