public static void UpdateFromActiveScene(RenderSettingsFile file) { file.skybox = RenderSettings.skybox; file.ambientMode = RenderSettings.ambientMode; file.ambientLight = RenderSettings.ambientLight; file.ambientSkyColor = RenderSettings.ambientSkyColor; file.ambientEquatorColor = RenderSettings.ambientEquatorColor; file.ambientGroundColor = RenderSettings.ambientGroundColor; file.ambientIntensity = RenderSettings.ambientIntensity; file.fog = RenderSettings.fog; file.fogColor = RenderSettings.fogColor; file.fogMode = RenderSettings.fogMode; file.fogDensity = RenderSettings.fogDensity; file.fogStartDistance = RenderSettings.fogStartDistance; file.fogEndDistance = RenderSettings.fogEndDistance; }
public static void ApplyToActiveScene(RenderSettingsFile file) { var settings = file != null ? file : RenderSettingsFile.Defaults; RenderSettings.skybox = settings.skybox; RenderSettings.ambientMode = settings.ambientMode; RenderSettings.ambientLight = settings.ambientLight; RenderSettings.ambientSkyColor = settings.ambientSkyColor; RenderSettings.ambientEquatorColor = settings.ambientEquatorColor; RenderSettings.ambientGroundColor = settings.ambientGroundColor; RenderSettings.ambientIntensity = settings.ambientIntensity; RenderSettings.fog = settings.fog; RenderSettings.fogColor = settings.fogColor; RenderSettings.fogMode = settings.fogMode; RenderSettings.fogDensity = settings.fogDensity; RenderSettings.fogStartDistance = settings.fogStartDistance; RenderSettings.fogEndDistance = settings.fogEndDistance; }
public static void UpdateFromCamera(RenderSettingsFile file, Camera camera) { file.farClipPlane = camera.farClipPlane; }
public static void ApplyToCamera(RenderSettingsFile file, Camera camera) { var settings = file != null ? file : RenderSettingsFile.Defaults; camera.farClipPlane = settings.farClipPlane; }