public void ModifiedProperty(string path, SerializedProperty property)
        {
            object data;

            switch (property.propertyType)
            {
            case SerializedPropertyType.Integer:
            case SerializedPropertyType.LayerMask:
                data = property.intValue;
                break;

            case SerializedPropertyType.Boolean:
                data = property.boolValue;
                break;

            case SerializedPropertyType.Float:
                data = property.floatValue;
                break;

            case SerializedPropertyType.String:
            case SerializedPropertyType.Character:
                data = property.stringValue;
                break;

            case SerializedPropertyType.Color:
                data = new Vector4Serializable(property.colorValue);
                break;

            case SerializedPropertyType.ObjectReference:
                data = AssetDatabase.GUIDFromAssetPath(AssetDatabase.GetAssetPath(property.objectReferenceValue));
                break;

            case SerializedPropertyType.Enum:
                data = property.enumValueIndex;
                break;

            case SerializedPropertyType.Vector2:
                data = new Vector2Serializable(property.vector2Value);
                break;

            case SerializedPropertyType.Vector3:
                data = new Vector3Serializable(property.vector3Value);
                break;

            case SerializedPropertyType.Vector4:
                data = new Vector4Serializable(property.vector4Value);
                break;

            case SerializedPropertyType.Rect:
                data = new Vector4Serializable(property.rectValue);
                break;

            case SerializedPropertyType.ArraySize:
                data = property.arraySize;
                break;

            case SerializedPropertyType.AnimationCurve:
                data = new AnimationCurveSerializable(property.animationCurveValue);
                break;

            case SerializedPropertyType.Bounds:
                data = new BoundsSerializable(property.boundsValue);
                break;

            case SerializedPropertyType.Gradient:
                data = new GradientSerializable(GetGradientValue(property));
                break;

            case SerializedPropertyType.Quaternion:
                data = new Vector4Serializable(property.quaternionValue);
                break;

            case SerializedPropertyType.Vector2Int:
                data = new Vector2Serializable(property.vector2IntValue);
                break;

            case SerializedPropertyType.Vector3Int:
                data = new Vector3Serializable(property.vector3IntValue);
                break;

            case SerializedPropertyType.RectInt:
                data = new Vector4Serializable(property.rectIntValue);
                break;

            case SerializedPropertyType.BoundsInt:
                data = new BoundsSerializable(property.boundsIntValue);
                break;

            case SerializedPropertyType.Hash128:
                data = property.hash128Value;
                break;

            case SerializedPropertyType.FixedBufferSize:
            // Although it may appear we can handle fixed buffer size, it cannot be deserialized.
            // data = property.fixedBufferSize;
            case SerializedPropertyType.ExposedReference:
            case SerializedPropertyType.Generic:
            case SerializedPropertyType.ManagedReference:
            default:
                Debug.LogWarning($"{property.propertyType} is not handled, sorry! ({property.propertyPath})");
                return;
            }

            overrideData ??= new OverrideData();
            overrideData.Overrides[path] = JToken.FromObject(data);
            serializedObject.FindProperty(nameof(VariantImporter.Json)).stringValue = JsonConvert.SerializeObject(overrideData);
            serializedObject.ApplyModifiedProperties();
        }
예제 #2
0
 public GradientColorKeySerializable(Color col, float time)
 {
     Color = new Vector4Serializable(col);
     Time  = time;
 }