public void welcomeWindow() { //Clean a possible previous game this.WelcomeWindow = null; this.GameWindow = null; this.PlayingGameWindow = null; this.ResultWindow = null; GC.Collect(); GC.WaitForPendingFinalizers(); this.WelcomeWindow = new WelcomeWindow(this.Game, this); }
public DisturbanceRepartition(PlayingGameWindow mainWindow, Game game, Disturbance disturbance) { this.MainWindow = mainWindow; this.Game = game; this.Disturbance = disturbance; this.labelList = new List<Label>(); this.textBlockList = new List<TextBox>(); //timer this.Timer = new Timer(this.Game, 0, 0, 6); this.Timer.FinalTick += Timer_FinalTick; this.Timer.Dispatcher.Tick += Dispatcher_Tick; }
public void playingGameWindow() { this.PlayingGameWindow = new PlayingGameWindow(this.Game, this); }