public override void DoWindowContents(Rect inRect) { if (KeyBindingDefOf.Dev_ToggleDebugInspector.KeyDownEvent) { Event.current.Use(); this.Close(true); } Text.Font = GameFont.Tiny; WidgetRow widgetRow = new WidgetRow(0f, 0f, UIDirection.RightThenUp, 99999f, 4f); widgetRow.ToggleableIcon(ref this.fullMode, TexButton.InspectModeToggle, "Toggle deep inspection mode for things on the map.", null, null); widgetRow.ToggleableIcon(ref DebugViewSettings.writeCellContents, TexButton.InspectModeToggle, "Toggle shallow inspection for things on the map.", null, null); if (widgetRow.ButtonText("Visibility", "Toggle what information should be reported by the inspector.", true, false)) { Find.WindowStack.Add(new Dialog_DebugSettingsMenu()); } if (widgetRow.ButtonText("Column Width +", "Make the columns wider.", true, false)) { this.columnWidth += 20f; this.columnWidth = Mathf.Clamp(this.columnWidth, 200f, 1600f); } if (widgetRow.ButtonText("Column Width -", "Make the columns narrower.", true, false)) { this.columnWidth -= 20f; this.columnWidth = Mathf.Clamp(this.columnWidth, 200f, 1600f); } inRect.yMin += 30f; Listing_Standard listing_Standard = new Listing_Standard(GameFont.Tiny); listing_Standard.ColumnWidth = Mathf.Min(this.columnWidth, inRect.width); listing_Standard.Begin(inRect); string[] array = this.debugStringBuilder.ToString().Split(new char[] { '\n' }); string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string label = array2[i]; listing_Standard.Label(label, -1f, null); listing_Standard.Gap(-9f); } listing_Standard.End(); if (Event.current.type == EventType.Repaint) { this.debugStringBuilder = new StringBuilder(); this.debugStringBuilder.Append(this.CurrentDebugString()); } }
public override void DoWindowContents(Rect inRect) { if (KeyBindingDefOf.Dev_ToggleDebugInspector.KeyDownEvent) { Event.current.Use(); Close(); } Text.Font = GameFont.Tiny; WidgetRow widgetRow = new WidgetRow(0f, 0f); widgetRow.ToggleableIcon(ref fullMode, TexButton.InspectModeToggle, "Toggle deep inspection mode for things on the map."); widgetRow.ToggleableIcon(ref DebugViewSettings.writeCellContents, TexButton.InspectModeToggle, "Toggle shallow inspection for things on the map."); if (widgetRow.ButtonText("Visibility", "Toggle what information should be reported by the inspector.")) { Find.WindowStack.Add(new Dialog_DebugSettingsMenu()); } if (widgetRow.ButtonText("Column Width +", "Make the columns wider.")) { columnWidth += 20f; columnWidth = Mathf.Clamp(columnWidth, 200f, 1600f); } if (widgetRow.ButtonText("Column Width -", "Make the columns narrower.")) { columnWidth -= 20f; columnWidth = Mathf.Clamp(columnWidth, 200f, 1600f); } inRect.yMin += 30f; Listing_Standard listing_Standard = new Listing_Standard(GameFont.Tiny); listing_Standard.ColumnWidth = Mathf.Min(columnWidth, inRect.width); listing_Standard.Begin(inRect); string[] array = debugStringBuilder.ToString().Split('\n'); string[] array2 = array; foreach (string label in array2) { listing_Standard.Label(label); listing_Standard.Gap(-9f); } listing_Standard.End(); if (Event.current.type == EventType.Repaint) { debugStringBuilder = new StringBuilder(); debugStringBuilder.Append(CurrentDebugString()); } }
private void DrawButtons() { WidgetRow widgetRow = new WidgetRow(); if (widgetRow.ButtonIcon(TexButton.ToggleLog, "Open the debug log.")) { ToggleLogWindow(); } if (widgetRow.ButtonIcon(TexButton.ToggleTweak, "Open tweakvalues menu.\n\nThis lets you change internal values.")) { ToggleTweakValuesMenu(); } if (widgetRow.ButtonIcon(TexButton.OpenPackageEditor, "Open the package editor.\n\nThis lets you edit game data while the game is running.")) { OpenPackageEditor(); } if (widgetRow.ButtonIcon(TexButton.OpenInspectSettings, "Open the view settings.\n\nThis lets you see special debug visuals.")) { ToggleDebugSettingsMenu(); } if (widgetRow.ButtonIcon(TexButton.OpenDebugActionsMenu, "Open debug actions menu.\n\nThis lets you spawn items and force various events.")) { ToggleDebugActionsMenu(); } if (widgetRow.ButtonIcon(TexButton.OpenDebugActionsMenu, "Open debug logging menu.")) { ToggleDebugLogMenu(); } if (widgetRow.ButtonIcon(TexButton.OpenInspector, "Open the inspector.\n\nThis lets you inspect what's happening in the game, down to individual variables.")) { ToggleDebugInspector(); } if (Current.ProgramState == ProgramState.Playing) { if (widgetRow.ButtonIcon(TexButton.ToggleGodMode, "Toggle god mode.\n\nWhen god mode is on, you can build stuff instantly, for free, and sell things that aren't yours.")) { ToggleGodMode(); } if (DebugSettings.godMode) { Text.Font = GameFont.Tiny; Widgets.Label(new Rect(0f, 25f, 200f, 100f), "God mode"); } bool toggleable = Prefs.PauseOnError; widgetRow.ToggleableIcon(ref toggleable, TexButton.TogglePauseOnError, "Pause the game when an error is logged."); Prefs.PauseOnError = toggleable; } }