public virtual IEnumerable <Thing> SmeltProducts(float efficiency) { List <ThingDefCountClass> costListAdj = def.CostListAdjusted(Stuff); for (int j = 0; j < costListAdj.Count; j++) { if (!costListAdj[j].thingDef.intricate) { int num = GenMath.RoundRandom((float)costListAdj[j].count * 0.25f); if (num > 0) { Thing thing = ThingMaker.MakeThing(costListAdj[j].thingDef); thing.stackCount = num; yield return(thing); } } } if (def.smeltProducts != null) { for (int j = 0; j < def.smeltProducts.Count; j++) { ThingDefCountClass thingDefCountClass = def.smeltProducts[j]; Thing thing2 = ThingMaker.MakeThing(thingDefCountClass.thingDef); thing2.stackCount = thingDefCountClass.count; yield return(thing2); } } }
public virtual IEnumerable <Thing> SmeltProducts(float efficiency) { List <ThingDefCountClass> costListAdj = def.CostListAdjusted(Stuff); for (int j = 0; j < costListAdj.Count; j++) { if (!costListAdj[j].thingDef.intricate) { float countF = (float)costListAdj[j].count * 0.25f; int count = GenMath.RoundRandom(countF); if (count > 0) { Thing t = ThingMaker.MakeThing(costListAdj[j].thingDef); t.stackCount = count; yield return(t); /*Error: Unable to find new state assignment for yield return*/; } } } if (def.smeltProducts != null) { int i = 0; if (i < def.smeltProducts.Count) { ThingDefCountClass ta = def.smeltProducts[i]; Thing t2 = ThingMaker.MakeThing(ta.thingDef); t2.stackCount = ta.count; yield return(t2); /*Error: Unable to find new state assignment for yield return*/; } } }