public SubEffecter_SprayerChance(SubEffecterDef def, Effecter parent) : base(def, parent)
 {
 }
 public SubEffecter_DrifterEmote(SubEffecterDef def) : base(def)
 {
 }
 public SubEffecter_Sprayer(SubEffecterDef def)
     : base(def)
 {
 }
예제 #4
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 public SubEffecter_SprayerContinuous(SubEffecterDef def, Effecter parent) : base(def, parent)
 {
 }
 public SubEffecter_DrifterEmote(SubEffecterDef def, Effecter parent)
     : base(def, parent)
 {
 }
예제 #6
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 public SubEffecter_SprayerContinuous(SubEffecterDef def) : base(def)
 {
 }
 public SubEffecter_SoundTriggered(SubEffecterDef def)
     : base(def)
 {
 }
예제 #8
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 public SubEffecter(SubEffecterDef subDef)
 {
     this.def = subDef;
 }
예제 #9
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 public SubEffecter_DrifterEmoteContinuous(SubEffecterDef def) : base(def)
 {
 }
예제 #10
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 public SubEffecter_Sustainer(SubEffecterDef def) : base(def)
 {
 }
예제 #11
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 public SubEffecter_SoundTriggered(SubEffecterDef def, Effecter parent)
     : base(def, parent)
 {
 }
예제 #12
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 public SubEffecter(SubEffecterDef subDef, Effecter parent)
 {
     this.def    = subDef;
     this.parent = parent;
 }
 public SubEffecter_Sustainer(SubEffecterDef def, Effecter parent)
     : base(def, parent)
 {
 }
 public SubEffecter_ProgressBar(SubEffecterDef def, Effecter parent) : base(def, parent)
 {
 }
 public SubEffecter_SoundIntermittent(SubEffecterDef def, Effecter parent) : base(def, parent)
 {
     this.ticksUntilSound = def.intermittentSoundInterval.RandomInRange;
 }
예제 #16
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 public SubEffecter_InteractSymbol(SubEffecterDef def, Effecter parent) : base(def, parent)
 {
 }
예제 #17
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 public SubEffecter_DrifterEmoteTriggered(SubEffecterDef def) : base(def)
 {
 }
 public SubEffecter_SprayerTriggered(SubEffecterDef def, Effecter parent) : base(def, parent)
 {
 }
 public SubEffecter_ProgressBar(SubEffecterDef def)
     : base(def)
 {
 }
예제 #20
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 public SubEffecter_InteractSymbol(SubEffecterDef def) : base(def)
 {
 }
예제 #21
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 public SubEffecter_SprayerTriggered(SubEffecterDef def) : base(def)
 {
 }