public void Notify_WarmingCastAlongLine(ShootLine newShootLine, IntVec3 ShootPosition) { this.shootSourceOffset = newShootLine.Source - this.pawn.Position; }
public void Notify_WarmingCastAlongLine(ShootLine newShootLine, IntVec3 ShootPosition) { leaner.Notify_WarmingCastAlongLine(newShootLine, ShootPosition); }
protected override bool TryCastShot() { if (this.currentTarget.HasThing && this.currentTarget.Thing.Map != this.caster.Map) { return(false); } // ThingDef projectile = this.Projectile; ThingDef projectile = this.Projectile; // projectile.projectileWhenLoaded. if (projectile == null) { return(false); } ShootLine shootLine; bool flag = base.TryFindShootLineFromTo(this.caster.Position, this.currentTarget, out shootLine); if (this.verbProps.stopBurstWithoutLos && !flag) { return(false); } if (this.EquipmentSource != null) { CompChangeableProjectile comp = this.EquipmentSource.GetComp <CompChangeableProjectile>(); if (comp != null) { comp.Notify_ProjectileLaunched(); } } Thing launcher = this.caster; Thing equipment = this.EquipmentSource; CompMannable compMannable = this.caster.TryGetComp <CompMannable>(); if (compMannable != null && compMannable.ManningPawn != null) { launcher = compMannable.ManningPawn; equipment = this.caster; } Vector3 drawPos = this.caster.DrawPos; Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, shootLine.Source, this.caster.Map); //--------------- int pellets = this.PelletsPerShot(projectile); if (pellets < 1) { pellets = 1; } Projectile[] projectiles = new Projectile[pellets]; ShootLine[] shootLines = new ShootLine[pellets]; for (int i = 0; i < pellets; i++) { base.TryFindShootLineFromTo(this.caster.Position, this.currentTarget, out shootLines[i]); projectiles[i] = (Projectile)GenSpawn.Spawn(projectile, shootLines[i].Source, this.caster.Map); //projectiles[i].FreeIntercept = (this.canFreeInterceptNow && !projectiles[i].def.projectile.flyOverhead); } //projectile2.FreeIntercept = (this.canFreeInterceptNow && !projectile2.def.projectile.flyOverhead); //projectile3.FreeIntercept = (this.canFreeInterceptNow && !projectile2.def.projectile.flyOverhead); //projectile4.FreeIntercept = (this.canFreeInterceptNow && !projectile2.def.projectile.flyOverhead); float distance = (float)(this.currentTarget.Cell - this.caster.Position).LengthHorizontal; float scatter = ScatterRadiusAt10tilesAway(projectile) * distance / 10.0f; float missRadius = this.verbProps.forcedMissRadius + ForsedScatterRadius(projectile) + scatter; for (int i = 0; i < pellets; i++) { if (missRadius > 0.5f) { float num = (float)(this.currentTarget.Cell - this.caster.Position).LengthHorizontalSquared; float num2; if (num < 9f) { num2 = 0f; } else if (num < 25f) { num2 = missRadius * 0.5f; } else if (num < 49f) { num2 = missRadius * 0.8f; } else { num2 = missRadius * 1f; } if (num2 > 0.5f) { int max = GenRadial.NumCellsInRadius(missRadius); //int num3 = Rand.Range(0, max); int num3 = Rand.Range(0, max); if (num3 > 0) { if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(this.caster.DrawPos, this.caster.Map, "ToForRad", -1f); } //if (this.currentTarget.HasThing) //{ // // projectile2.ThingToNeverIntercept = this.currentTarget.Thing; // projectiles[i].ThingToNeverIntercept = this.currentTarget.Thing; //} //if (!projectiles[i].def.projectile.flyOverhead) //{ // projectiles[i].InterceptWalls = true; //} IntVec3 c = this.currentTarget.Cell + GenRadial.RadialPattern[num3]; projectiles[i].Launch(launcher, origin: drawPos, usedTarget: new LocalTargetInfo(c), intendedTarget: currentTarget, hitFlags: projectiles[i].HitFlags, equipment: equipment); //projectile2.Launch(launcher, drawPos, c, equipment, this.currentTarget.Thing); //projectile3.Launch(launcher, drawPos, c, equipment, this.currentTarget.Thing); //projectile4.Launch(launcher, drawPos, c, equipment, this.currentTarget.Thing); continue;// return true; } else { projectiles[i].Launch(launcher, origin: drawPos, usedTarget: new LocalTargetInfo(this.currentTarget.Cell), intendedTarget: currentTarget, hitFlags: projectiles[i].HitFlags, equipment: equipment); //projectiles[i].Launch(launcher, drawPos, this.currentTarget.Cell, equipment, this.currentTarget.Thing); continue; } } } ShotReport shotReport = ShotReport.HitReportFor(this.caster, this, this.currentTarget); if (Rand.Value > shotReport.AimOnTargetChance_IgnoringPosture) { if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(this.caster.DrawPos, this.caster.Map, "ToWild", -1f); } shootLines[i].ChangeDestToMissWild(shotReport.AimOnTargetChance); // shootLine2.ChangeDestToMissWild(); if (this.currentTarget.HasThing) { projectiles[i].HitFlags = ProjectileHitFlags.All; // projectile2.ThingToNeverIntercept = this.currentTarget.Thing; } if (!projectiles[i].def.projectile.flyOverhead) { projectiles[i].HitFlags = ProjectileHitFlags.IntendedTarget; } projectiles[i].Launch(launcher, origin: drawPos, usedTarget: new LocalTargetInfo(shootLines[i].Dest), intendedTarget: currentTarget, hitFlags: projectiles[i].HitFlags, equipment: equipment); //projectiles[i].Launch(launcher, drawPos, shootLines[i].Dest, equipment, this.currentTarget.Thing); //projectile2.Launch(launcher, drawPos, shootLine2.Dest, equipment, this.currentTarget.Thing); continue;//return true; } if (Rand.Value > shotReport.PassCoverChance) { if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(this.caster.DrawPos, this.caster.Map, "ToCover", -1f); } if (this.currentTarget.Thing != null && this.currentTarget.Thing.def.category == ThingCategory.Pawn) { Thing randomCoverToMissInto = shotReport.GetRandomCoverToMissInto(); if (!projectiles[i].def.projectile.flyOverhead) { projectiles[i].HitFlags = ProjectileHitFlags.IntendedTarget; } projectiles[i].Launch(launcher, origin: drawPos, usedTarget: new LocalTargetInfo(randomCoverToMissInto), intendedTarget: currentTarget, hitFlags: projectiles[i].HitFlags, equipment: equipment); //projectiles[i].Launch(launcher, drawPos, randomCoverToMissInto, equipment, this.currentTarget.Thing); //projectile2.Launch(launcher, drawPos, randomCoverToMissInto, equipment, this.currentTarget.Thing); continue;//return true; } } if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(this.caster.DrawPos, this.caster.Map, "ToHit", -1f); } if (!projectiles[i].def.projectile.flyOverhead && (!this.currentTarget.HasThing || this.currentTarget.Thing.def.Fillage == FillCategory.Full)) { projectiles[i].HitFlags = ProjectileHitFlags.IntendedTarget; } if (this.currentTarget.Thing != null) { projectiles[i].Launch(launcher, origin: drawPos, usedTarget: currentTarget, intendedTarget: currentTarget, hitFlags: projectiles[i].HitFlags, equipment: equipment); //projectiles[i].Launch(launcher, drawPos, this.currentTarget, equipment, this.currentTarget.Thing); } else { projectiles[i].Launch(launcher, origin: drawPos, usedTarget: new LocalTargetInfo(shootLines[i].Dest), intendedTarget: currentTarget, hitFlags: projectiles[i].HitFlags, equipment: equipment); //projectiles[i].Launch(launcher, drawPos, shootLines[i].Dest, equipment, this.currentTarget.Thing); } } return(true); }
public bool TryFindShootLineFromTo(IntVec3 root, LocalTargetInfo targ, out ShootLine resultingLine) { if (targ.HasThing && targ.Thing.Map != this.caster.Map) { resultingLine = default(ShootLine); return(false); } if (this.verbProps.MeleeRange) { resultingLine = new ShootLine(root, targ.Cell); return(ReachabilityImmediate.CanReachImmediate(root, targ, this.caster.Map, PathEndMode.Touch, null)); } CellRect cellRect = (!targ.HasThing) ? CellRect.SingleCell(targ.Cell) : targ.Thing.OccupiedRect(); float num = cellRect.ClosestDistSquaredTo(root); if (!(num > this.verbProps.range * this.verbProps.range) && !(num < this.verbProps.minRange * this.verbProps.minRange)) { if (!this.verbProps.requireLineOfSight) { resultingLine = new ShootLine(root, targ.Cell); return(true); } IntVec3 dest = default(IntVec3); if (this.CasterIsPawn) { if (this.CanHitFromCellIgnoringRange(root, targ, out dest)) { resultingLine = new ShootLine(root, dest); return(true); } ShootLeanUtility.LeanShootingSourcesFromTo(root, cellRect.ClosestCellTo(root), this.caster.Map, Verb.tempLeanShootSources); for (int i = 0; i < Verb.tempLeanShootSources.Count; i++) { IntVec3 intVec = Verb.tempLeanShootSources[i]; if (this.CanHitFromCellIgnoringRange(intVec, targ, out dest)) { resultingLine = new ShootLine(intVec, dest); return(true); } } } else { CellRect.CellRectIterator iterator = this.caster.OccupiedRect().GetIterator(); while (!iterator.Done()) { IntVec3 current = iterator.Current; if (this.CanHitFromCellIgnoringRange(current, targ, out dest)) { resultingLine = new ShootLine(current, dest); return(true); } iterator.MoveNext(); } } resultingLine = new ShootLine(root, targ.Cell); return(false); } resultingLine = new ShootLine(root, targ.Cell); return(false); }
public bool TryFindShootLineFromTo(IntVec3 root, LocalTargetInfo targ, out ShootLine resultingLine) { if (targ.HasThing && targ.Thing.Map != caster.Map) { resultingLine = default(ShootLine); return(false); } if (verbProps.IsMeleeAttack || verbProps.range <= 1.42f) { resultingLine = new ShootLine(root, targ.Cell); return(ReachabilityImmediate.CanReachImmediate(root, targ, caster.Map, PathEndMode.Touch, null)); } CellRect cellRect = (!targ.HasThing) ? CellRect.SingleCell(targ.Cell) : targ.Thing.OccupiedRect(); float num = verbProps.EffectiveMinRange(targ, caster); float num2 = cellRect.ClosestDistSquaredTo(root); if (num2 > verbProps.range * verbProps.range || num2 < num * num) { resultingLine = new ShootLine(root, targ.Cell); return(false); } if (!verbProps.requireLineOfSight) { resultingLine = new ShootLine(root, targ.Cell); return(true); } IntVec3 goodDest; if (CasterIsPawn) { if (CanHitFromCellIgnoringRange(root, targ, out goodDest)) { resultingLine = new ShootLine(root, goodDest); return(true); } ShootLeanUtility.LeanShootingSourcesFromTo(root, cellRect.ClosestCellTo(root), caster.Map, tempLeanShootSources); for (int i = 0; i < tempLeanShootSources.Count; i++) { IntVec3 intVec = tempLeanShootSources[i]; if (CanHitFromCellIgnoringRange(intVec, targ, out goodDest)) { resultingLine = new ShootLine(intVec, goodDest); return(true); } } } else { CellRect.CellRectIterator iterator = caster.OccupiedRect().GetIterator(); while (!iterator.Done()) { IntVec3 current = iterator.Current; if (CanHitFromCellIgnoringRange(current, targ, out goodDest)) { resultingLine = new ShootLine(current, goodDest); return(true); } iterator.MoveNext(); } } resultingLine = new ShootLine(root, targ.Cell); return(false); }
protected override bool TryCastShot() { if (base.currentTarget.HasThing && base.currentTarget.Thing.Map != base.caster.Map) { return(false); } ThingDef projectile = this.Projectile; if (projectile == null) { return(false); } ShootLine shootLine = default(ShootLine); bool flag = base.TryFindShootLineFromTo(base.caster.Position, base.currentTarget, out shootLine); if (base.verbProps.stopBurstWithoutLos && !flag) { return(false); } if (base.ownerEquipment != null) { CompChangeableProjectile comp = base.ownerEquipment.GetComp <CompChangeableProjectile>(); if (comp != null) { comp.Notify_ProjectileLaunched(); } } Thing launcher = base.caster; Thing equipment = base.ownerEquipment; CompMannable compMannable = base.caster.TryGetComp <CompMannable>(); if (compMannable != null && compMannable.ManningPawn != null) { launcher = compMannable.ManningPawn; equipment = base.caster; } Vector3 drawPos = base.caster.DrawPos; Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, shootLine.Source, base.caster.Map); projectile2.FreeIntercept = (base.canFreeInterceptNow && !projectile2.def.projectile.flyOverhead); if (base.verbProps.forcedMissRadius > 0.5) { float num = (float)(base.currentTarget.Cell - base.caster.Position).LengthHorizontalSquared; float num2 = (float)((!(num < 9.0)) ? ((!(num < 25.0)) ? ((!(num < 49.0)) ? (base.verbProps.forcedMissRadius * 1.0) : (base.verbProps.forcedMissRadius * 0.800000011920929)) : (base.verbProps.forcedMissRadius * 0.5)) : 0.0); if (num2 > 0.5) { int max = GenRadial.NumCellsInRadius(base.verbProps.forcedMissRadius); int num3 = Rand.Range(0, max); if (num3 > 0) { if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToForRad", -1f); } IntVec3 c = base.currentTarget.Cell + GenRadial.RadialPattern[num3]; if (base.currentTarget.HasThing) { projectile2.ThingToNeverIntercept = base.currentTarget.Thing; } if (!projectile2.def.projectile.flyOverhead) { projectile2.InterceptWalls = true; } projectile2.Launch(launcher, drawPos, c, equipment, base.currentTarget.Thing); return(true); } } } ShotReport shotReport = ShotReport.HitReportFor(base.caster, this, base.currentTarget); if (Rand.Value > shotReport.ChanceToNotGoWild_IgnoringPosture) { if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToWild", -1f); } shootLine.ChangeDestToMissWild(); if (base.currentTarget.HasThing) { projectile2.ThingToNeverIntercept = base.currentTarget.Thing; } if (!projectile2.def.projectile.flyOverhead) { projectile2.InterceptWalls = true; } projectile2.Launch(launcher, drawPos, shootLine.Dest, equipment, base.currentTarget.Thing); return(true); } if (Rand.Value > shotReport.ChanceToNotHitCover) { if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToCover", -1f); } if (base.currentTarget.Thing != null && base.currentTarget.Thing.def.category == ThingCategory.Pawn) { Thing randomCoverToMissInto = shotReport.GetRandomCoverToMissInto(); if (!projectile2.def.projectile.flyOverhead) { projectile2.InterceptWalls = true; } projectile2.Launch(launcher, drawPos, randomCoverToMissInto, equipment, base.currentTarget.Thing); return(true); } } if (DebugViewSettings.drawShooting) { MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToHit", -1f); } if (!projectile2.def.projectile.flyOverhead) { projectile2.InterceptWalls = (!base.currentTarget.HasThing || base.currentTarget.Thing.def.Fillage == FillCategory.Full); } if (base.currentTarget.Thing != null) { projectile2.Launch(launcher, drawPos, base.currentTarget, equipment, base.currentTarget.Thing); } else { projectile2.Launch(launcher, drawPos, shootLine.Dest, equipment, base.currentTarget.Thing); } return(true); }