예제 #1
0
        public static void RecruitDifficultiesSampled()
        {
            IOrderedEnumerable <PawnKindDef> orderedEnumerable = from k in DefDatabase <PawnKindDef> .AllDefs
                                                                 where k.RaceProps.Humanlike
                                                                 orderby k.combatPower
                                                                 select k;
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            foreach (PawnKindDef current in orderedEnumerable)
            {
                PawnKindDef kind = current;
                Faction     fac  = FactionUtility.DefaultFactionFrom(kind.defaultFactionType);
                if (kind == PawnKindDefOf.WildMan)
                {
                    fac = null;
                }
                FloatMenuOption item = new FloatMenuOption(kind.defName + " (" + kind.baseRecruitDifficulty.ToStringPercent() + ")", delegate
                {
                    Dictionary <int, int> dictionary = new Dictionary <int, int>();
                    for (int i = 0; i < 21; i++)
                    {
                        dictionary.Add(i, 0);
                    }
                    for (int j = 0; j < 300; j++)
                    {
                        Pawn pawn = PawnGenerator.GeneratePawn(kind, fac);
                        float num = pawn.RecruitDifficulty(Faction.OfPlayer);
                        int num2  = Mathf.RoundToInt(num * 20f);
                        Dictionary <int, int> dictionary2;
                        int key;
                        (dictionary2 = dictionary)[key = num2] = dictionary2[key] + 1;
                        pawn.Destroy(DestroyMode.Vanish);
                    }
                    StringBuilder stringBuilder = new StringBuilder();
                    stringBuilder.AppendLine(string.Concat(new object[]
                    {
                        "Sampled ",
                        300,
                        "x ",
                        kind.defName,
                        ":"
                    }));
                    for (int k = 0; k < 21; k++)
                    {
                        int num3 = dictionary[k];
                        stringBuilder.AppendLine(string.Concat(new object[]
                        {
                            "  ",
                            (k * 5).ToString(),
                            "    ",
                            num3,
                            " (",
                            ((float)num3 / 300f).ToStringPercent(),
                            ")"
                        }));
                    }
                    Log.Message(stringBuilder.ToString().TrimEndNewlines(), false);
                }, MenuOptionPriority.Default, null, null, 0f, null, null);
                list.Add(item);
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
예제 #2
0
        public static void PawnKindGearSampled()
        {
            IOrderedEnumerable <PawnKindDef> orderedEnumerable = from k in DefDatabase <PawnKindDef> .AllDefs
                                                                 where k.RaceProps.ToolUser
                                                                 orderby k.combatPower
                                                                 select k;
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            foreach (PawnKindDef current in orderedEnumerable)
            {
                Faction         fac  = FactionUtility.DefaultFactionFrom(current.defaultFactionType);
                PawnKindDef     kind = current;
                FloatMenuOption item = new FloatMenuOption(string.Concat(new object[]
                {
                    kind.defName,
                    " (",
                    kind.combatPower,
                    ")"
                }), delegate
                {
                    DefMap <ThingDef, int> weapons  = new DefMap <ThingDef, int>();
                    DefMap <ThingDef, int> apparel  = new DefMap <ThingDef, int>();
                    DefMap <HediffDef, int> hediffs = new DefMap <HediffDef, int>();
                    for (int i = 0; i < 400; i++)
                    {
                        Pawn pawn = PawnGenerator.GeneratePawn(kind, fac);
                        if (pawn.equipment.Primary != null)
                        {
                            DefMap <ThingDef, int> defMap;
                            ThingDef def;
                            (defMap = weapons)[def = pawn.equipment.Primary.def] = defMap[def] + 1;
                        }
                        foreach (Hediff current2 in pawn.health.hediffSet.hediffs)
                        {
                            DefMap <HediffDef, int> hediffs2;
                            HediffDef def2;
                            (hediffs2 = hediffs)[def2 = current2.def] = hediffs2[def2] + 1;
                        }
                        foreach (Apparel current3 in pawn.apparel.WornApparel)
                        {
                            DefMap <ThingDef, int> defMap;
                            ThingDef def3;
                            (defMap = apparel)[def3 = current3.def] = defMap[def3] + 1;
                        }
                        pawn.Destroy(DestroyMode.Vanish);
                    }
                    StringBuilder stringBuilder = new StringBuilder();
                    stringBuilder.AppendLine(string.Concat(new object[]
                    {
                        "Sampled ",
                        400,
                        "x ",
                        kind.defName,
                        ":"
                    }));
                    stringBuilder.AppendLine("Weapons");
                    foreach (ThingDef current4 in from t in DefDatabase <ThingDef> .AllDefs
                             orderby weapons[t] descending
                             select t)
                    {
                        int num = weapons[current4];
                        if (num > 0)
                        {
                            stringBuilder.AppendLine("  " + current4.defName + "    " + ((float)num / 400f).ToStringPercent());
                        }
                    }
                    stringBuilder.AppendLine();
                    stringBuilder.AppendLine("Apparel");
                    foreach (ThingDef current5 in from t in DefDatabase <ThingDef> .AllDefs
                             orderby apparel[t] descending
                             select t)
                    {
                        int num2 = apparel[current5];
                        if (num2 > 0)
                        {
                            stringBuilder.AppendLine("  " + current5.defName + "    " + ((float)num2 / 400f).ToStringPercent());
                        }
                    }
                    stringBuilder.AppendLine();
                    stringBuilder.AppendLine("Tech hediffs");
                    foreach (HediffDef current6 in from h in DefDatabase <HediffDef> .AllDefs
                             where h.spawnThingOnRemoved != null
                             orderby hediffs[h] descending
                             select h)
                    {
                        int num3 = hediffs[current6];
                        if (num3 > 0)
                        {
                            stringBuilder.AppendLine("  " + current6.defName + "    " + ((float)num3 / 400f).ToStringPercent());
                        }
                    }
                    stringBuilder.AppendLine();
                    stringBuilder.AppendLine("Addiction hediffs");
                    foreach (HediffDef current7 in from h in DefDatabase <HediffDef> .AllDefs
                             where h.IsAddiction
                             orderby hediffs[h] descending
                             select h)
                    {
                        int num4 = hediffs[current7];
                        if (num4 > 0)
                        {
                            stringBuilder.AppendLine("  " + current7.defName + "    " + ((float)num4 / 400f).ToStringPercent());
                        }
                    }
                    stringBuilder.AppendLine();
                    stringBuilder.AppendLine("Other hediffs");
                    foreach (HediffDef current8 in from h in DefDatabase <HediffDef> .AllDefs
                             where h.spawnThingOnRemoved == null && !h.IsAddiction
                             orderby hediffs[h] descending
                             select h)
                    {
                        int num5 = hediffs[current8];
                        if (num5 > 0)
                        {
                            stringBuilder.AppendLine("  " + current8.defName + "    " + ((float)num5 / 400f).ToStringPercent());
                        }
                    }
                    Log.Message(stringBuilder.ToString().TrimEndNewlines(), false);
                }, MenuOptionPriority.Default, null, null, 0f, null, null);
                list.Add(item);
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
예제 #3
0
        public static void PawnWorkDisablesSampled()
        {
            IOrderedEnumerable <PawnKindDef> orderedEnumerable = from k in DefDatabase <PawnKindDef> .AllDefs
                                                                 where k.RaceProps.Humanlike
                                                                 orderby k.combatPower
                                                                 select k;
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            foreach (PawnKindDef current in orderedEnumerable)
            {
                PawnKindDef     kind = current;
                Faction         fac  = FactionUtility.DefaultFactionFrom(kind.defaultFactionType);
                FloatMenuOption item = new FloatMenuOption(string.Concat(new object[]
                {
                    kind.defName,
                    " (",
                    kind.combatPower,
                    ")"
                }), delegate
                {
                    Dictionary <WorkTags, int> dictionary = new Dictionary <WorkTags, int>();
                    for (int i = 0; i < 1000; i++)
                    {
                        Pawn pawn = PawnGenerator.GeneratePawn(kind, fac);
                        WorkTags combinedDisabledWorkTags = pawn.story.CombinedDisabledWorkTags;
                        foreach (WorkTags workTags in Enum.GetValues(typeof(WorkTags)))
                        {
                            if (!dictionary.ContainsKey(workTags))
                            {
                                dictionary.Add(workTags, 0);
                            }
                            if ((combinedDisabledWorkTags & workTags) != WorkTags.None)
                            {
                                Dictionary <WorkTags, int> dictionary2;
                                WorkTags key;
                                (dictionary2 = dictionary)[key = workTags] = dictionary2[key] + 1;
                            }
                        }
                        pawn.Destroy(DestroyMode.Vanish);
                    }
                    StringBuilder stringBuilder = new StringBuilder();
                    stringBuilder.AppendLine(string.Concat(new object[]
                    {
                        "Sampled ",
                        1000,
                        "x ",
                        kind.defName,
                        ":"
                    }));
                    stringBuilder.AppendLine("Worktags disabled");
                    foreach (WorkTags key2 in Enum.GetValues(typeof(WorkTags)))
                    {
                        int num = dictionary[key2];
                        stringBuilder.AppendLine(string.Concat(new object[]
                        {
                            "  ",
                            key2.ToString(),
                            "    ",
                            num,
                            " (",
                            ((float)num / 1000f).ToStringPercent(),
                            ")"
                        }));
                    }
                    Log.Message(stringBuilder.ToString().TrimEndNewlines(), false);
                }, MenuOptionPriority.Default, null, null, 0f, null, null);
                list.Add(item);
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
예제 #4
0
        private static IEnumerable InfectionSimulatorWorker()
        {
            int         trials    = 2;
            List <Pawn> doctors   = GenerateDoctorArray();
            List <int>  testSkill = new List <int>
            {
                4,
                10,
                16
            };
            List <ThingDef> testMedicine = new List <ThingDef>
            {
                null,
                ThingDefOf.MedicineHerbal,
                ThingDefOf.MedicineIndustrial,
                ThingDefOf.MedicineUltratech
            };
            PawnGenerationRequest pawngen  = new PawnGenerationRequest(PawnKindDefOf.Colonist, Faction.OfPlayer);
            int originalTicks              = Find.TickManager.TicksGame;
            List <InfectionSimRow> results = new List <InfectionSimRow>();
            int totalTests  = InfectionList().Count() * testMedicine.Count() * testSkill.Count() * trials;
            int currentTest = 0;

            foreach (HediffDef hediff in InfectionList())
            {
                foreach (ThingDef meds in testMedicine)
                {
                    foreach (int item in testSkill)
                    {
                        InfectionSimRow result = default(InfectionSimRow);
                        result.illness  = hediff;
                        result.skill    = item;
                        result.medicine = meds;
                        Pawn doctor = doctors[item];
                        int  i      = 0;
                        while (i < trials)
                        {
                            Pawn patient    = PawnGenerator.GeneratePawn(pawngen);
                            int  startTicks = Find.TickManager.TicksGame;
                            patient.health.AddHediff(result.illness);
                            Hediff activeHediff = patient.health.hediffSet.GetFirstHediffOfDef(result.illness);
                            while (!patient.Dead && patient.health.hediffSet.HasHediff(result.illness))
                            {
                                if (activeHediff.TendableNow())
                                {
                                    activeHediff.Tended(TendUtility.CalculateBaseTendQuality(doctor, patient, meds));
                                    result.medicineUsed += 1f;
                                }
                                foreach (Hediff item2 in patient.health.hediffSet.GetHediffsTendable())
                                {
                                    item2.Tended(TendUtility.CalculateBaseTendQuality(doctor, patient, meds));
                                }
                                Find.TickManager.DebugSetTicksGame(Find.TickManager.TicksGame + 1);
                                patient.health.HealthTick();
                                if (Find.TickManager.TicksGame % 900 == 0)
                                {
                                    yield return(null);
                                }
                            }
                            if (patient.Dead)
                            {
                                result.deathChance += 1f;
                            }
                            else
                            {
                                result.recoveryTimeDays += (Find.TickManager.TicksGame - startTicks).TicksToDays();
                            }
                            int num = currentTest + 1;
                            currentTest = num;
                            LongEventHandler.SetCurrentEventText($"Simulating ({currentTest}/{totalTests})");
                            yield return(null);

                            num = i + 1;
                            i   = num;
                        }
                        result.recoveryTimeDays /= (float)trials - result.deathChance;
                        result.deathChance      /= trials;
                        result.medicineUsed     /= trials;
                        results.Add(result);
                        result = default(InfectionSimRow);
                    }
                }
            }
            DebugTables.MakeTablesDialog(results, new TableDataGetter <InfectionSimRow>("defName", (InfectionSimRow isr) => isr.illness.defName), new TableDataGetter <InfectionSimRow>("meds", (InfectionSimRow isr) => (isr.medicine == null) ? "(none)" : isr.medicine.defName), new TableDataGetter <InfectionSimRow>("skill", (InfectionSimRow isr) => isr.skill.ToString()), new TableDataGetter <InfectionSimRow>("death chance", (InfectionSimRow isr) => isr.deathChance.ToStringPercent()), new TableDataGetter <InfectionSimRow>("recovery time (days)", (InfectionSimRow isr) => isr.recoveryTimeDays.ToString("F1")), new TableDataGetter <InfectionSimRow>("medicine used", (InfectionSimRow isr) => isr.medicineUsed.ToString()));
            Find.TickManager.DebugSetTicksGame(originalTicks);
        }