public static Danger NormalMaxDanger(this Pawn p) { Danger result; if (p.CurJob != null && p.CurJob.playerForced) { result = Danger.Deadly; } else if (FloatMenuMakerMap.makingFor == p) { result = Danger.Deadly; } else if (p.Faction == Faction.OfPlayer) { if (p.health.hediffSet.HasTemperatureInjury(TemperatureInjuryStage.Minor)) { if (GenTemperature.FactionOwnsPassableRoomInTemperatureRange(p.Faction, p.SafeTemperatureRange(), p.MapHeld)) { return(Danger.None); } } result = Danger.Some; } else { result = Danger.Some; } return(result); }