예제 #1
0
 private static bool StillValid(FloatMenuOption opt, List <FloatMenuOption> curOpts)
 {
     if (opt.revalidateClickTarget == null)
     {
         for (int i = 0; i < curOpts.Count; i++)
         {
             if (FloatMenuMap.OptionsMatch(opt, curOpts[i]))
             {
                 return(true);
             }
         }
     }
     else
     {
         if (!opt.revalidateClickTarget.Spawned)
         {
             return(false);
         }
         List <FloatMenuOption> list = FloatMenuMakerMap.ChoicesAtFor(opt.revalidateClickTarget.Position.ToVector3Shifted(), Find.Selector.SingleSelectedThing as Pawn);
         for (int j = 0; j < list.Count; j++)
         {
             if (FloatMenuMap.OptionsMatch(opt, list[j]))
             {
                 return(true);
             }
         }
     }
     return(false);
 }
예제 #2
0
 private static bool StillValid(FloatMenuOption opt, List <FloatMenuOption> curOpts, Pawn forPawn, ref List <FloatMenuOption> cachedChoices, ref Vector3 cachedChoicesForPos)
 {
     if (opt.revalidateClickTarget == null)
     {
         for (int i = 0; i < curOpts.Count; i++)
         {
             if (FloatMenuMap.OptionsMatch(opt, curOpts[i]))
             {
                 return(true);
             }
         }
     }
     else
     {
         if (!opt.revalidateClickTarget.Spawned)
         {
             return(false);
         }
         Vector3 vector = opt.revalidateClickTarget.Position.ToVector3Shifted();
         List <FloatMenuOption> list;
         if (vector == cachedChoicesForPos)
         {
             list = cachedChoices;
         }
         else
         {
             cachedChoices       = FloatMenuMakerMap.ChoicesAtFor(vector, forPawn);
             cachedChoicesForPos = vector;
             list = cachedChoices;
         }
         for (int j = 0; j < list.Count; j++)
         {
             if (FloatMenuMap.OptionsMatch(opt, list[j]))
             {
                 return(!list[j].Disabled);
             }
         }
     }
     return(false);
 }