private void ExposeComponents() { Scribe_Deep.Look(ref weatherManager, "weatherManager", this); Scribe_Deep.Look(ref reservationManager, "reservationManager", this); Scribe_Deep.Look(ref physicalInteractionReservationManager, "physicalInteractionReservationManager"); Scribe_Deep.Look(ref designationManager, "designationManager", this); Scribe_Deep.Look(ref pawnDestinationReservationManager, "pawnDestinationReservationManager"); Scribe_Deep.Look(ref lordManager, "lordManager", this); Scribe_Deep.Look(ref passingShipManager, "visitorManager", this); Scribe_Deep.Look(ref gameConditionManager, "gameConditionManager", this); Scribe_Deep.Look(ref fogGrid, "fogGrid", this); Scribe_Deep.Look(ref roofGrid, "roofGrid", this); Scribe_Deep.Look(ref terrainGrid, "terrainGrid", this); Scribe_Deep.Look(ref zoneManager, "zoneManager", this); Scribe_Deep.Look(ref temperatureCache, "temperatureCache", this); Scribe_Deep.Look(ref snowGrid, "snowGrid", this); Scribe_Deep.Look(ref areaManager, "areaManager", this); Scribe_Deep.Look(ref lordsStarter, "lordsStarter", this); Scribe_Deep.Look(ref attackTargetReservationManager, "attackTargetReservationManager", this); Scribe_Deep.Look(ref deepResourceGrid, "deepResourceGrid", this); Scribe_Deep.Look(ref weatherDecider, "weatherDecider", this); Scribe_Deep.Look(ref damageWatcher, "damageWatcher"); Scribe_Deep.Look(ref rememberedCameraPos, "rememberedCameraPos", this); Scribe_Deep.Look(ref mineStrikeManager, "mineStrikeManager"); Scribe_Deep.Look(ref retainedCaravanData, "retainedCaravanData", this); Scribe_Deep.Look(ref storyState, "storyState", this); Scribe_Deep.Look(ref wildPlantSpawner, "wildPlantSpawner", this); Scribe_Deep.Look(ref temporaryThingDrawer, "temporaryThingDrawer"); Scribe_Collections.Look(ref components, "components", LookMode.Deep, this); FillComponents(); BackCompatibility.PostExposeData(this); }
public virtual void ExposeData() { if (Scribe.mode == LoadSaveMode.Saving && combatLogEntry != null) { LogEntry target = combatLogEntry.Target; if (target == null || !Current.Game.battleLog.IsEntryActive(target)) { combatLogEntry = null; } } Scribe_Values.Look(ref loadID, "loadID", 0); Scribe_Defs.Look(ref def, "def"); Scribe_Values.Look(ref ageTicks, "ageTicks", 0); Scribe_Defs.Look(ref source, "source"); Scribe_Defs.Look(ref sourceBodyPartGroup, "sourceBodyPartGroup"); Scribe_Defs.Look(ref sourceHediffDef, "sourceHediffDef"); Scribe_BodyParts.Look(ref part, "part"); Scribe_Values.Look(ref severityInt, "severity", 0f); Scribe_Values.Look(ref recordedTale, "recordedTale", defaultValue: false); Scribe_Values.Look(ref causesNoPain, "causesNoPain", defaultValue: false); Scribe_Values.Look(ref visible, "visible", defaultValue: false); Scribe_References.Look(ref combatLogEntry, "combatLogEntry"); Scribe_Values.Look(ref combatLogText, "combatLogText"); BackCompatibility.PostExposeData(this); }
private void ExposeSmallComponents() { Scribe_Deep.Look(ref info, "info"); Scribe_Deep.Look(ref rules, "rules"); Scribe_Deep.Look(ref scenarioInt, "scenario"); Scribe_Deep.Look(ref tickManager, "tickManager"); Scribe_Deep.Look(ref playSettings, "playSettings"); Scribe_Deep.Look(ref storyWatcher, "storyWatcher"); Scribe_Deep.Look(ref gameEnder, "gameEnder"); Scribe_Deep.Look(ref letterStack, "letterStack"); Scribe_Deep.Look(ref researchManager, "researchManager"); Scribe_Deep.Look(ref storyteller, "storyteller"); Scribe_Deep.Look(ref history, "history"); Scribe_Deep.Look(ref taleManager, "taleManager"); Scribe_Deep.Look(ref playLog, "playLog"); Scribe_Deep.Look(ref battleLog, "battleLog"); Scribe_Deep.Look(ref outfitDatabase, "outfitDatabase"); Scribe_Deep.Look(ref drugPolicyDatabase, "drugPolicyDatabase"); Scribe_Deep.Look(ref foodRestrictionDatabase, "foodRestrictionDatabase"); Scribe_Deep.Look(ref tutor, "tutor"); Scribe_Deep.Look(ref dateNotifier, "dateNotifier"); Scribe_Deep.Look(ref uniqueIDsManager, "uniqueIDsManager"); Scribe_Deep.Look(ref questManager, "questManager"); Scribe_Collections.Look(ref components, "components", LookMode.Deep, this); if (Scribe.mode == LoadSaveMode.LoadingVars) { FillComponents(); if (rules == null) { Log.Warning("Save game was missing rules. Replacing with a blank GameRules."); rules = new GameRules(); } } BackCompatibility.PostExposeData(this); }
public override void ExposeData() { base.ExposeData(); Scribe_Defs.Look(ref ruleDef, "ruleDef"); Scribe_Values.Look(ref alwaysShowInCompact, "alwaysShowInCompact", defaultValue: false); Scribe_References.Look(ref initiator, "initiator", saveDestroyedThings: true); Scribe_References.Look(ref recipientPawn, "recipientPawn", saveDestroyedThings: true); Scribe_Defs.Look(ref recipientThing, "recipientThing"); Scribe_Defs.Look(ref implementType, "implementType"); Scribe_Defs.Look(ref ownerEquipmentDef, "ownerDef"); Scribe_Values.Look(ref toolLabel, "toolLabel"); BackCompatibility.PostExposeData(this); }
public virtual void ExposeData() { Scribe_Values.Look(ref ID, "ID", -1); Scribe_Values.Look(ref label, "label"); Scribe_Values.Look(ref baseLabel, "baseLabel"); Scribe_Values.Look(ref color, "color"); Scribe_Values.Look(ref hidden, "hidden", defaultValue: false); Scribe_Collections.Look(ref cells, "cells", LookMode.Undefined); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { CheckAddHaulDestination(); } }
public virtual void ExposeData() { Scribe_Defs.Look(ref def, "def"); if (def.HasThingIDNumber) { string value = ThingID; Scribe_Values.Look(ref value, "id"); ThingID = value; } Scribe_Values.Look <sbyte>(ref mapIndexOrState, "map", -1); if (Scribe.mode == LoadSaveMode.LoadingVars && mapIndexOrState >= 0) { mapIndexOrState = -1; } Scribe_Values.Look(ref positionInt, "pos", IntVec3.Invalid); Scribe_Values.Look(ref rotationInt, "rot", Rot4.North); if (def.useHitPoints) { Scribe_Values.Look(ref hitPointsInt, "health", -1); } bool flag = def.tradeability != 0 && def.category == ThingCategory.Item; if (def.stackLimit > 1 || flag) { Scribe_Values.Look(ref stackCount, "stackCount", 0, forceSave: true); } Scribe_Defs.Look(ref stuffInt, "stuff"); string facID = ((factionInt != null) ? factionInt.GetUniqueLoadID() : "null"); Scribe_Values.Look(ref facID, "faction", "null"); if (Scribe.mode == LoadSaveMode.LoadingVars || Scribe.mode == LoadSaveMode.ResolvingCrossRefs || Scribe.mode == LoadSaveMode.PostLoadInit) { if (facID == "null") { factionInt = null; } else if (Find.World != null && Find.FactionManager != null) { factionInt = Find.FactionManager.AllFactions.FirstOrDefault((Faction fa) => fa.GetUniqueLoadID() == facID); } } Scribe_Collections.Look(ref questTags, "questTags", LookMode.Value); BackCompatibility.PostExposeData(this); }