public static void StoreNoiseRender(ModuleBase noise, string name) { if (Prefs.DevMode && DebugViewSettings.drawRecordedNoise) { Noise2D item = new Noise2D(noise, name); NoiseDebugUI.noises2D.Add(item); } }
public static void StoreTexture(Texture2D texture, string name) { Noise2D item = new Noise2D(texture, name); noises2D.Add(item); }