public override void DoAction(Transition trans) { LordToil_Travel lordToil_Travel = (LordToil_Travel)trans.target; if (!lordToil_Travel.HasDestination()) { Pawn pawn = lordToil_Travel.lord.ownedPawns.RandomElement(); if (!CellFinder.TryFindRandomPawnExitCell(pawn, out var result)) { RCellFinder.TryFindRandomPawnEntryCell(out result, pawn.Map, 0f); } lordToil_Travel.SetDestination(result); } }
public override void DoAction(Transition trans) { LordToil_Travel lordToil_Travel = (LordToil_Travel)trans.target; if (!lordToil_Travel.HasDestination()) { Pawn pawn = lordToil_Travel.lord.ownedPawns.RandomElement(); IntVec3 destination = default(IntVec3); if (!CellFinder.TryFindRandomPawnExitCell(pawn, out destination)) { RCellFinder.TryFindRandomPawnEntryCell(out destination, pawn.Map, 0f, (Predicate <IntVec3>)null); } lordToil_Travel.SetDestination(destination); } }
public override void DoAction(Transition trans) { LordToil_Travel lordToil_Travel = (LordToil_Travel)trans.target; if (lordToil_Travel.HasDestination()) { return; } Pawn pawn = lordToil_Travel.lord.ownedPawns.RandomElement <Pawn>(); IntVec3 destination; if (!CellFinder.TryFindRandomPawnExitCell(pawn, out destination)) { RCellFinder.TryFindRandomPawnEntryCell(out destination, pawn.Map, 0f, null); } lordToil_Travel.SetDestination(destination); }