private void displayCanPricesAndNames() { displayPrice0.Display("\\" + CANPRICES[0]); displayPrice1.Display("\\" + CANPRICES[1]); displayPrice2.Display("\\" + CANPRICES[2]); displayPrice3.Display("\\" + CANPRICES[3]); displayName0.Display(CANNAMES[0]); displayName1.Display(CANNAMES[1]); displayName2.Display(CANNAMES[2]); displayName3.Display(CANNAMES[3]); }
/// <summary> /// Displays how many coins and cans of each type are available. /// </summary> private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(coins[0].Count); displayNum50Yen.Display(coins[1].Count); displayNum100Yen.Display(coins[2].Count); displayNum500Yen.Display(coins[3].Count); displayNumCans0.Display(drinks[0].Count); displayNumCans1.Display(drinks[1].Count); displayNumCans2.Display(drinks[2].Count); displayNumCans3.Display(drinks[3].Count); }
private void updateDebugDisplays() { displayNum10Yen.Display(coinsInserted[0].Inserted); displayNum50Yen.Display(coinsInserted[1].Inserted); displayNum100Yen.Display(coinsInserted[2].Inserted); displayNum500Yen.Display(coinsInserted[3].Inserted); displayNumCans0.Display(products[0].Stock); displayNumCans1.Display(products[1].Stock); displayNumCans2.Display(products[2].Stock); displayNumCans3.Display(products[3].Stock); UpdateDisplays(); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(vm.coinList[0].getCount()); displayNum50Yen.Display(vm.coinList[1].getCount()); displayNum100Yen.Display(vm.coinList[2].getCount()); displayNum500Yen.Display(vm.coinList[3].getCount()); displayNumCans0.Display(vm.canList[0].getCount()); displayNumCans1.Display(vm.canList[1].getCount()); displayNumCans2.Display(vm.canList[2].getCount()); displayNumCans3.Display(vm.canList[3].getCount()); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(coin10.numCoins); displayNum50Yen.Display(coin50.numCoins); displayNum100Yen.Display(coin100.numCoins); displayNum500Yen.Display(coin500.numCoins); displayNumCans0.Display(canCola.inventory); displayNumCans1.Display(canPepsi.inventory); displayNumCans2.Display(canDrPepper.inventory); displayNumCans3.Display(canSprite.inventory); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(coins[0].AmountOfCoins()); displayNum50Yen.Display(coins[1].AmountOfCoins()); displayNum100Yen.Display(coins[2].AmountOfCoins()); displayNum500Yen.Display(coins[3].AmountOfCoins()); displayNumCans0.Display(cans[0].ReturnCansLeft()); displayNumCans1.Display(cans[1].ReturnCansLeft()); displayNumCans2.Display(cans[2].ReturnCansLeft()); displayNumCans3.Display(cans[3].ReturnCansLeft()); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(coins[3].NumCoins); displayNum50Yen.Display(coins[2].NumCoins); displayNum100Yen.Display(coins[1].NumCoins); displayNum500Yen.Display(coins[0].NumCoins); displayNumCans0.Display(cans[0].Stock); displayNumCans1.Display(cans[1].Stock); displayNumCans2.Display(cans[2].Stock); displayNumCans3.Display(cans[3].Stock); amountDisplay.DisplayAmount(customer.CurrentFunds); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(_coins[3]._numberOfCoins); displayNum50Yen.Display(_coins[2]._numberOfCoins); displayNum100Yen.Display(_coins[1]._numberOfCoins); displayNum500Yen.Display(_coins[0]._numberOfCoins); displayNumCans0.Display(_cans[0]._stock); displayNumCans1.Display(_cans[1]._stock); displayNumCans2.Display(_cans[2]._stock); displayNumCans3.Display(_cans[3]._stock); amountDisplay.DisplayAmount(_economy._currentlyInserted); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(coinArr[0].Count); displayNum50Yen.Display(coinArr[1].Count); displayNum100Yen.Display(coinArr[2].Count); //I believe here I am allowed to create the getters since it's for debug. At least that's what I gathered in class. displayNum500Yen.Display(coinArr[3].Count); displayNumCans0.Display(canArr[0].Count); displayNumCans1.Display(canArr[1].Count); displayNumCans2.Display(canArr[2].Count); displayNumCans3.Display(canArr[3].Count); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" //coin.numCoins #if DEBUG displayNum10Yen.Display(CoinArray[0].Quantity); displayNum50Yen.Display(CoinArray[1].Quantity); displayNum100Yen.Display(CoinArray[2].Quantity); displayNum500Yen.Display(CoinArray[3].Quantity); displayNumCans0.Display(BeverageArray[0].Quantity); displayNumCans1.Display(BeverageArray[1].Quantity); displayNumCans2.Display(BeverageArray[2].Quantity); displayNumCans3.Display(BeverageArray[3].Quantity); #endif }
private void updateDebugDisplays() { displayNum10Yen.Display(yen10.Num); displayNum50Yen.Display(yen50.Num); displayNum100Yen.Display(yen100.Num); displayNum500Yen.Display(yen500.Num); displayNumCans0.Display(drink1.NumCans); displayNumCans1.Display(drink2.NumCans); displayNumCans2.Display(drink3.NumCans); displayNumCans3.Display(drink4.NumCans); int total = ((yen10.NumReturn * yen10.Value) + (yen50.NumReturn * yen50.Value) + (yen100.NumReturn * yen100.Value) + (yen500.NumReturn * yen500.Value)); amountDisplay.DisplayAmount(total); }
private void updateDebugDisplays() { // You need to change XXX to appropriate "object.property" displayNum10Yen.Display(userMoney[0].numberOfCoins); displayNum50Yen.Display(userMoney[1].numberOfCoins); displayNum100Yen.Display(userMoney[2].numberOfCoins); displayNum500Yen.Display(userMoney[3].numberOfCoins); displayNumCans0.Display(allProduct[0].Stock); displayNumCans1.Display(allProduct[1].Stock); displayNumCans2.Display(allProduct[2].Stock); displayNumCans3.Display(allProduct[3].Stock); amountDisplay.DisplayAmount(totalAmountInserted); }