public override void End() { if (!_commandBufferBegun) { throw new VeldridException("CommandBuffer must have been started before End() may be called."); } _commandBufferBegun = false; _commandBufferEnded = true; if (!_currentFramebufferEverActive && _currentFramebuffer != null) { BeginCurrentRenderPass(); } if (_activeRenderPass != VkRenderPass.Null) { EndCurrentRenderPass(); _currentFramebuffer.TransitionToFinalLayout(_cb); } vkEndCommandBuffer(_cb); _submittedCommandBuffers.Add(_cb); }