public VkPipeline(VkGraphicsDevice gd, ref GraphicsPipelineDescription description) : base(ref description) { _gd = gd; IsComputePipeline = false; RefCount = new ResourceRefCount(DisposeCore); VkGraphicsPipelineCreateInfo pipelineCI = VkGraphicsPipelineCreateInfo.New(); // Blend State VkPipelineColorBlendStateCreateInfo blendStateCI = VkPipelineColorBlendStateCreateInfo.New(); int attachmentsCount = description.BlendState.AttachmentStates.Length; VkPipelineColorBlendAttachmentState *attachmentsPtr = stackalloc VkPipelineColorBlendAttachmentState[attachmentsCount]; for (int i = 0; i < attachmentsCount; i++) { BlendAttachmentDescription vdDesc = description.BlendState.AttachmentStates[i]; VkPipelineColorBlendAttachmentState attachmentState = new VkPipelineColorBlendAttachmentState(); attachmentState.srcColorBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.SourceColorFactor); attachmentState.dstColorBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.DestinationColorFactor); attachmentState.colorBlendOp = VkFormats.VdToVkBlendOp(vdDesc.ColorFunction); attachmentState.srcAlphaBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.SourceAlphaFactor); attachmentState.dstAlphaBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.DestinationAlphaFactor); attachmentState.alphaBlendOp = VkFormats.VdToVkBlendOp(vdDesc.AlphaFunction); attachmentState.blendEnable = vdDesc.BlendEnabled; attachmentState.colorWriteMask = VkColorComponentFlags.R | VkColorComponentFlags.G | VkColorComponentFlags.B | VkColorComponentFlags.A; attachmentsPtr[i] = attachmentState; } blendStateCI.attachmentCount = (uint)attachmentsCount; blendStateCI.pAttachments = attachmentsPtr; RgbaFloat blendFactor = description.BlendState.BlendFactor; blendStateCI.blendConstants_0 = blendFactor.R; blendStateCI.blendConstants_1 = blendFactor.G; blendStateCI.blendConstants_2 = blendFactor.B; blendStateCI.blendConstants_3 = blendFactor.A; pipelineCI.pColorBlendState = &blendStateCI; // Rasterizer State RasterizerStateDescription rsDesc = description.RasterizerState; VkPipelineRasterizationStateCreateInfo rsCI = VkPipelineRasterizationStateCreateInfo.New(); rsCI.cullMode = VkFormats.VdToVkCullMode(rsDesc.CullMode); rsCI.polygonMode = VkFormats.VdToVkPolygonMode(rsDesc.FillMode); rsCI.depthClampEnable = !rsDesc.DepthClipEnabled; rsCI.frontFace = rsDesc.FrontFace == FrontFace.Clockwise ? VkFrontFace.Clockwise : VkFrontFace.CounterClockwise; rsCI.lineWidth = 1f; pipelineCI.pRasterizationState = &rsCI; ScissorTestEnabled = rsDesc.ScissorTestEnabled; // Dynamic State VkPipelineDynamicStateCreateInfo dynamicStateCI = VkPipelineDynamicStateCreateInfo.New(); VkDynamicState *dynamicStates = stackalloc VkDynamicState[2]; dynamicStates[0] = VkDynamicState.Viewport; dynamicStates[1] = VkDynamicState.Scissor; dynamicStateCI.dynamicStateCount = 2; dynamicStateCI.pDynamicStates = dynamicStates; pipelineCI.pDynamicState = &dynamicStateCI; // Depth Stencil State DepthStencilStateDescription vdDssDesc = description.DepthStencilState; VkPipelineDepthStencilStateCreateInfo dssCI = VkPipelineDepthStencilStateCreateInfo.New(); dssCI.depthWriteEnable = vdDssDesc.DepthWriteEnabled; dssCI.depthTestEnable = vdDssDesc.DepthTestEnabled; dssCI.depthCompareOp = VkFormats.VdToVkCompareOp(vdDssDesc.DepthComparison); dssCI.stencilTestEnable = vdDssDesc.StencilTestEnabled; dssCI.front.failOp = VkFormats.VdToVkStencilOp(vdDssDesc.StencilFront.Fail); dssCI.front.passOp = VkFormats.VdToVkStencilOp(vdDssDesc.StencilFront.Pass); dssCI.front.depthFailOp = VkFormats.VdToVkStencilOp(vdDssDesc.StencilFront.DepthFail); dssCI.front.compareOp = VkFormats.VdToVkCompareOp(vdDssDesc.StencilFront.Comparison); dssCI.front.compareMask = vdDssDesc.StencilReadMask; dssCI.front.writeMask = vdDssDesc.StencilWriteMask; dssCI.front.reference = vdDssDesc.StencilReference; dssCI.back.failOp = VkFormats.VdToVkStencilOp(vdDssDesc.StencilBack.Fail); dssCI.back.passOp = VkFormats.VdToVkStencilOp(vdDssDesc.StencilBack.Pass); dssCI.back.depthFailOp = VkFormats.VdToVkStencilOp(vdDssDesc.StencilBack.DepthFail); dssCI.back.compareOp = VkFormats.VdToVkCompareOp(vdDssDesc.StencilBack.Comparison); dssCI.back.compareMask = vdDssDesc.StencilReadMask; dssCI.back.writeMask = vdDssDesc.StencilWriteMask; dssCI.back.reference = vdDssDesc.StencilReference; pipelineCI.pDepthStencilState = &dssCI; // Multisample VkPipelineMultisampleStateCreateInfo multisampleCI = VkPipelineMultisampleStateCreateInfo.New(); VkSampleCountFlags vkSampleCount = VkFormats.VdToVkSampleCount(description.Outputs.SampleCount); multisampleCI.rasterizationSamples = vkSampleCount; multisampleCI.alphaToCoverageEnable = description.BlendState.AlphaToCoverageEnabled; pipelineCI.pMultisampleState = &multisampleCI; // Input Assembly VkPipelineInputAssemblyStateCreateInfo inputAssemblyCI = VkPipelineInputAssemblyStateCreateInfo.New(); inputAssemblyCI.topology = VkFormats.VdToVkPrimitiveTopology(description.PrimitiveTopology); pipelineCI.pInputAssemblyState = &inputAssemblyCI; // Vertex Input State VkPipelineVertexInputStateCreateInfo vertexInputCI = VkPipelineVertexInputStateCreateInfo.New(); VertexLayoutDescription[] inputDescriptions = description.ShaderSet.VertexLayouts; uint bindingCount = (uint)inputDescriptions.Length; uint attributeCount = 0; for (int i = 0; i < inputDescriptions.Length; i++) { attributeCount += (uint)inputDescriptions[i].Elements.Length; } VkVertexInputBindingDescription * bindingDescs = stackalloc VkVertexInputBindingDescription[(int)bindingCount]; VkVertexInputAttributeDescription *attributeDescs = stackalloc VkVertexInputAttributeDescription[(int)attributeCount]; int targetIndex = 0; int targetLocation = 0; for (int binding = 0; binding < inputDescriptions.Length; binding++) { VertexLayoutDescription inputDesc = inputDescriptions[binding]; bindingDescs[binding] = new VkVertexInputBindingDescription() { binding = (uint)binding, inputRate = (inputDesc.InstanceStepRate != 0) ? VkVertexInputRate.Instance : VkVertexInputRate.Vertex, stride = inputDesc.Stride }; uint currentOffset = 0; for (int location = 0; location < inputDesc.Elements.Length; location++) { VertexElementDescription inputElement = inputDesc.Elements[location]; attributeDescs[targetIndex] = new VkVertexInputAttributeDescription() { format = VkFormats.VdToVkVertexElementFormat(inputElement.Format), binding = (uint)binding, location = (uint)(targetLocation + location), offset = inputElement.Offset != 0 ? inputElement.Offset : currentOffset }; targetIndex += 1; currentOffset += FormatHelpers.GetSizeInBytes(inputElement.Format); } targetLocation += inputDesc.Elements.Length; } vertexInputCI.vertexBindingDescriptionCount = bindingCount; vertexInputCI.pVertexBindingDescriptions = bindingDescs; vertexInputCI.vertexAttributeDescriptionCount = attributeCount; vertexInputCI.pVertexAttributeDescriptions = attributeDescs; pipelineCI.pVertexInputState = &vertexInputCI; // Shader Stage VkSpecializationInfo specializationInfo; SpecializationConstant[] specDescs = description.ShaderSet.Specializations; if (specDescs != null) { uint specDataSize = 0; foreach (SpecializationConstant spec in specDescs) { specDataSize += VkFormats.GetSpecializationConstantSize(spec.Type); } byte *fullSpecData = stackalloc byte[(int)specDataSize]; int specializationCount = specDescs.Length; VkSpecializationMapEntry *mapEntries = stackalloc VkSpecializationMapEntry[specializationCount]; uint specOffset = 0; for (int i = 0; i < specializationCount; i++) { ulong data = specDescs[i].Data; byte *srcData = (byte *)&data; uint dataSize = VkFormats.GetSpecializationConstantSize(specDescs[i].Type); Unsafe.CopyBlock(fullSpecData + specOffset, srcData, dataSize); mapEntries[i].constantID = specDescs[i].ID; mapEntries[i].offset = specOffset; mapEntries[i].size = (UIntPtr)dataSize; specOffset += dataSize; } specializationInfo.dataSize = (UIntPtr)specDataSize; specializationInfo.pData = fullSpecData; specializationInfo.mapEntryCount = (uint)specializationCount; specializationInfo.pMapEntries = mapEntries; } Shader[] shaders = description.ShaderSet.Shaders; StackList <VkPipelineShaderStageCreateInfo> stages = new StackList <VkPipelineShaderStageCreateInfo>(); foreach (Shader shader in shaders) { VkShader vkShader = Util.AssertSubtype <Shader, VkShader>(shader); VkPipelineShaderStageCreateInfo stageCI = VkPipelineShaderStageCreateInfo.New(); stageCI.module = vkShader.ShaderModule; stageCI.stage = VkFormats.VdToVkShaderStages(shader.Stage); // stageCI.pName = CommonStrings.main; // Meh stageCI.pName = new FixedUtf8String(shader.EntryPoint); // TODO: DONT ALLOCATE HERE stageCI.pSpecializationInfo = &specializationInfo; stages.Add(stageCI); } pipelineCI.stageCount = stages.Count; pipelineCI.pStages = (VkPipelineShaderStageCreateInfo *)stages.Data; // ViewportState VkPipelineViewportStateCreateInfo viewportStateCI = VkPipelineViewportStateCreateInfo.New(); viewportStateCI.viewportCount = 1; viewportStateCI.scissorCount = 1; pipelineCI.pViewportState = &viewportStateCI; // Pipeline Layout ResourceLayout[] resourceLayouts = description.ResourceLayouts; VkPipelineLayoutCreateInfo pipelineLayoutCI = VkPipelineLayoutCreateInfo.New(); pipelineLayoutCI.setLayoutCount = (uint)resourceLayouts.Length; VkDescriptorSetLayout *dsls = stackalloc VkDescriptorSetLayout[resourceLayouts.Length]; for (int i = 0; i < resourceLayouts.Length; i++) { dsls[i] = Util.AssertSubtype <ResourceLayout, VkResourceLayout>(resourceLayouts[i]).DescriptorSetLayout; } pipelineLayoutCI.pSetLayouts = dsls; vkCreatePipelineLayout(_gd.Device, ref pipelineLayoutCI, null, out _pipelineLayout); pipelineCI.layout = _pipelineLayout; // Create fake RenderPass for compatibility. VkRenderPassCreateInfo renderPassCI = VkRenderPassCreateInfo.New(); OutputDescription outputDesc = description.Outputs; StackList <VkAttachmentDescription, Size512Bytes> attachments = new StackList <VkAttachmentDescription, Size512Bytes>(); // TODO: A huge portion of this next part is duplicated in VkFramebuffer.cs. StackList <VkAttachmentDescription> colorAttachmentDescs = new StackList <VkAttachmentDescription>(); StackList <VkAttachmentReference> colorAttachmentRefs = new StackList <VkAttachmentReference>(); for (uint i = 0; i < outputDesc.ColorAttachments.Length; i++) { colorAttachmentDescs[i].format = VkFormats.VdToVkPixelFormat(outputDesc.ColorAttachments[i].Format); colorAttachmentDescs[i].samples = vkSampleCount; colorAttachmentDescs[i].loadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDescs[i].storeOp = VkAttachmentStoreOp.Store; colorAttachmentDescs[i].stencilLoadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDescs[i].stencilStoreOp = VkAttachmentStoreOp.DontCare; colorAttachmentDescs[i].initialLayout = VkImageLayout.Undefined; colorAttachmentDescs[i].finalLayout = VkImageLayout.ShaderReadOnlyOptimal; attachments.Add(colorAttachmentDescs[i]); colorAttachmentRefs[i].attachment = i; colorAttachmentRefs[i].layout = VkImageLayout.ColorAttachmentOptimal; } VkAttachmentDescription depthAttachmentDesc = new VkAttachmentDescription(); VkAttachmentReference depthAttachmentRef = new VkAttachmentReference(); if (outputDesc.DepthAttachment != null) { PixelFormat depthFormat = outputDesc.DepthAttachment.Value.Format; bool hasStencil = FormatHelpers.IsStencilFormat(depthFormat); depthAttachmentDesc.format = VkFormats.VdToVkPixelFormat(outputDesc.DepthAttachment.Value.Format, toDepthFormat: true); depthAttachmentDesc.samples = vkSampleCount; depthAttachmentDesc.loadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; depthAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.stencilStoreOp = hasStencil ? VkAttachmentStoreOp.Store : VkAttachmentStoreOp.DontCare; depthAttachmentDesc.initialLayout = VkImageLayout.Undefined; depthAttachmentDesc.finalLayout = VkImageLayout.DepthStencilAttachmentOptimal; depthAttachmentRef.attachment = (uint)outputDesc.ColorAttachments.Length; depthAttachmentRef.layout = VkImageLayout.DepthStencilAttachmentOptimal; } VkSubpassDescription subpass = new VkSubpassDescription(); subpass.pipelineBindPoint = VkPipelineBindPoint.Graphics; subpass.colorAttachmentCount = (uint)outputDesc.ColorAttachments.Length; subpass.pColorAttachments = (VkAttachmentReference *)colorAttachmentRefs.Data; for (int i = 0; i < colorAttachmentDescs.Count; i++) { attachments.Add(colorAttachmentDescs[i]); } if (outputDesc.DepthAttachment != null) { subpass.pDepthStencilAttachment = &depthAttachmentRef; attachments.Add(depthAttachmentDesc); } VkSubpassDependency subpassDependency = new VkSubpassDependency(); subpassDependency.srcSubpass = SubpassExternal; subpassDependency.srcStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstAccessMask = VkAccessFlags.ColorAttachmentRead | VkAccessFlags.ColorAttachmentWrite; renderPassCI.attachmentCount = attachments.Count; renderPassCI.pAttachments = (VkAttachmentDescription *)attachments.Data; renderPassCI.subpassCount = 1; renderPassCI.pSubpasses = &subpass; renderPassCI.dependencyCount = 1; renderPassCI.pDependencies = &subpassDependency; VkResult creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPass); CheckResult(creationResult); pipelineCI.renderPass = _renderPass; VkResult result = vkCreateGraphicsPipelines(_gd.Device, VkPipelineCache.Null, 1, ref pipelineCI, null, out _devicePipeline); CheckResult(result); ResourceSetCount = (uint)description.ResourceLayouts.Length; DynamicOffsetsCount = 0; foreach (VkResourceLayout layout in description.ResourceLayouts) { DynamicOffsetsCount += layout.DynamicBufferCount; } }
public VkFramebuffer(VkGraphicsDevice gd, ref FramebufferDescription description, bool isPresented) : base(description.DepthTarget, description.ColorTargets) { _gd = gd; VkRenderPassCreateInfo renderPassCI = VkRenderPassCreateInfo.New(); StackList <VkAttachmentDescription> attachments = new StackList <VkAttachmentDescription>(); uint colorAttachmentCount = (uint)ColorTargets.Count; StackList <VkAttachmentReference> colorAttachmentRefs = new StackList <VkAttachmentReference>(); for (int i = 0; i < colorAttachmentCount; i++) { VkTexture vkColorTex = Util.AssertSubtype <Texture, VkTexture>(ColorTargets[i].Target); VkAttachmentDescription colorAttachmentDesc = new VkAttachmentDescription(); colorAttachmentDesc.format = vkColorTex.VkFormat; colorAttachmentDesc.samples = vkColorTex.VkSampleCount; colorAttachmentDesc.loadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; colorAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare; colorAttachmentDesc.initialLayout = VkImageLayout.Undefined; colorAttachmentDesc.finalLayout = VkImageLayout.ColorAttachmentOptimal; attachments.Add(colorAttachmentDesc); VkAttachmentReference colorAttachmentRef = new VkAttachmentReference(); colorAttachmentRef.attachment = (uint)i; colorAttachmentRef.layout = VkImageLayout.ColorAttachmentOptimal; colorAttachmentRefs.Add(colorAttachmentRef); } VkAttachmentDescription depthAttachmentDesc = new VkAttachmentDescription(); VkAttachmentReference depthAttachmentRef = new VkAttachmentReference(); if (DepthTarget != null) { VkTexture vkDepthTex = Util.AssertSubtype <Texture, VkTexture>(DepthTarget.Value.Target); bool hasStencil = FormatHelpers.IsStencilFormat(vkDepthTex.Format); depthAttachmentDesc.format = vkDepthTex.VkFormat; depthAttachmentDesc.samples = vkDepthTex.VkSampleCount; depthAttachmentDesc.loadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; depthAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.stencilStoreOp = hasStencil ? VkAttachmentStoreOp.Store : VkAttachmentStoreOp.DontCare; depthAttachmentDesc.initialLayout = VkImageLayout.Undefined; depthAttachmentDesc.finalLayout = VkImageLayout.DepthStencilAttachmentOptimal; depthAttachmentRef.attachment = (uint)description.ColorTargets.Length; depthAttachmentRef.layout = VkImageLayout.DepthStencilAttachmentOptimal; } VkSubpassDescription subpass = new VkSubpassDescription(); subpass.pipelineBindPoint = VkPipelineBindPoint.Graphics; if (ColorTargets.Count > 0) { subpass.colorAttachmentCount = colorAttachmentCount; subpass.pColorAttachments = (VkAttachmentReference *)colorAttachmentRefs.Data; } if (DepthTarget != null) { subpass.pDepthStencilAttachment = &depthAttachmentRef; attachments.Add(depthAttachmentDesc); } VkSubpassDependency subpassDependency = new VkSubpassDependency(); subpassDependency.srcSubpass = SubpassExternal; subpassDependency.srcStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstAccessMask = VkAccessFlags.ColorAttachmentRead | VkAccessFlags.ColorAttachmentWrite; if (DepthTarget != null) { subpassDependency.dstAccessMask |= VkAccessFlags.DepthStencilAttachmentRead | VkAccessFlags.DepthStencilAttachmentWrite; } renderPassCI.attachmentCount = attachments.Count; renderPassCI.pAttachments = (VkAttachmentDescription *)attachments.Data; renderPassCI.subpassCount = 1; renderPassCI.pSubpasses = &subpass; renderPassCI.dependencyCount = 1; renderPassCI.pDependencies = &subpassDependency; VkResult creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPassNoClear); CheckResult(creationResult); for (int i = 0; i < colorAttachmentCount; i++) { attachments[i].loadOp = VkAttachmentLoadOp.Load; attachments[i].initialLayout = VkImageLayout.ColorAttachmentOptimal; } if (DepthTarget != null) { attachments[attachments.Count - 1].loadOp = VkAttachmentLoadOp.Load; attachments[attachments.Count - 1].initialLayout = VkImageLayout.DepthStencilAttachmentOptimal; bool hasStencil = FormatHelpers.IsStencilFormat(DepthTarget.Value.Target.Format); if (hasStencil) { attachments[attachments.Count - 1].stencilLoadOp = VkAttachmentLoadOp.Load; } } creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPassNoClearLoad); CheckResult(creationResult); // Load version if (DepthTarget != null) { attachments[attachments.Count - 1].loadOp = VkAttachmentLoadOp.Clear; attachments[attachments.Count - 1].initialLayout = VkImageLayout.Undefined; bool hasStencil = FormatHelpers.IsStencilFormat(DepthTarget.Value.Target.Format); if (hasStencil) { attachments[attachments.Count - 1].stencilLoadOp = VkAttachmentLoadOp.Clear; } } for (int i = 0; i < colorAttachmentCount; i++) { attachments[i].loadOp = VkAttachmentLoadOp.Clear; attachments[i].initialLayout = VkImageLayout.Undefined; } creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPassClear); CheckResult(creationResult); VkFramebufferCreateInfo fbCI = VkFramebufferCreateInfo.New(); uint fbAttachmentsCount = (uint)description.ColorTargets.Length; if (description.DepthTarget != null) { fbAttachmentsCount += 1; } VkImageView *fbAttachments = stackalloc VkImageView[(int)fbAttachmentsCount]; for (int i = 0; i < colorAttachmentCount; i++) { VkTexture vkColorTarget = Util.AssertSubtype <Texture, VkTexture>(description.ColorTargets[i].Target); VkImageViewCreateInfo imageViewCI = VkImageViewCreateInfo.New(); imageViewCI.image = vkColorTarget.OptimalDeviceImage; imageViewCI.format = vkColorTarget.VkFormat; imageViewCI.viewType = VkImageViewType.Image2D; imageViewCI.subresourceRange = new VkImageSubresourceRange( VkImageAspectFlags.Color, description.ColorTargets[i].MipLevel, 1, description.ColorTargets[i].ArrayLayer, 1); VkImageView *dest = (fbAttachments + i); VkResult result = vkCreateImageView(_gd.Device, ref imageViewCI, null, dest); CheckResult(result); _attachmentViews.Add(*dest); } // Depth if (description.DepthTarget != null) { VkTexture vkDepthTarget = Util.AssertSubtype <Texture, VkTexture>(description.DepthTarget.Value.Target); bool hasStencil = FormatHelpers.IsStencilFormat(vkDepthTarget.Format); VkImageViewCreateInfo depthViewCI = VkImageViewCreateInfo.New(); depthViewCI.image = vkDepthTarget.OptimalDeviceImage; depthViewCI.format = vkDepthTarget.VkFormat; depthViewCI.viewType = description.DepthTarget.Value.Target.ArrayLayers == 1 ? VkImageViewType.Image2D : VkImageViewType.Image2DArray; depthViewCI.subresourceRange = new VkImageSubresourceRange( hasStencil ? VkImageAspectFlags.Depth | VkImageAspectFlags.Stencil : VkImageAspectFlags.Depth, description.DepthTarget.Value.MipLevel, 1, description.DepthTarget.Value.ArrayLayer, 1); VkImageView *dest = (fbAttachments + (fbAttachmentsCount - 1)); VkResult result = vkCreateImageView(_gd.Device, ref depthViewCI, null, dest); CheckResult(result); _attachmentViews.Add(*dest); } Texture dimTex; uint mipLevel; if (ColorTargets.Count > 0) { dimTex = ColorTargets[0].Target; mipLevel = ColorTargets[0].MipLevel; } else { Debug.Assert(DepthTarget != null); dimTex = DepthTarget.Value.Target; mipLevel = DepthTarget.Value.MipLevel; } Util.GetMipDimensions( dimTex, mipLevel, out uint mipWidth, out uint mipHeight, out _); fbCI.width = mipWidth; fbCI.height = mipHeight; fbCI.attachmentCount = fbAttachmentsCount; fbCI.pAttachments = fbAttachments; fbCI.layers = 1; fbCI.renderPass = _renderPassNoClear; creationResult = vkCreateFramebuffer(_gd.Device, ref fbCI, null, out _deviceFramebuffer); CheckResult(creationResult); if (DepthTarget != null) { AttachmentCount += 1; } AttachmentCount += (uint)ColorTargets.Count; }
private void CreateLogicalDevice() { GetQueueFamilyIndices(); HashSet <uint> familyIndices = new HashSet <uint> { _graphicsQueueIndex, _presentQueueIndex }; RawList <VkDeviceQueueCreateInfo> queueCreateInfos = new RawList <VkDeviceQueueCreateInfo>(); foreach (uint index in familyIndices) { VkDeviceQueueCreateInfo queueCreateInfo = VkDeviceQueueCreateInfo.New(); queueCreateInfo.queueFamilyIndex = _graphicsQueueIndex; queueCreateInfo.queueCount = 1; float priority = 1f; queueCreateInfo.pQueuePriorities = &priority; queueCreateInfos.Add(queueCreateInfo); } VkPhysicalDeviceFeatures deviceFeatures = new VkPhysicalDeviceFeatures(); deviceFeatures.samplerAnisotropy = true; deviceFeatures.fillModeNonSolid = true; deviceFeatures.geometryShader = true; deviceFeatures.depthClamp = true; bool debugMarkerSupported = false; uint propertyCount = 0; VkResult result = vkEnumerateDeviceExtensionProperties(_physicalDevice, (byte *)null, &propertyCount, null); CheckResult(result); VkExtensionProperties *properties = stackalloc VkExtensionProperties[(int)propertyCount]; result = vkEnumerateDeviceExtensionProperties(_physicalDevice, (byte *)null, &propertyCount, properties); CheckResult(result); for (int i = 0; i < propertyCount; i++) { if (Util.GetString(properties[i].extensionName) == "VK_EXT_debug_marker") { Console.WriteLine("VK_EXT_debug_marker is available."); debugMarkerSupported = true; break; } } VkDeviceCreateInfo deviceCreateInfo = VkDeviceCreateInfo.New(); fixed(VkDeviceQueueCreateInfo *qciPtr = &queueCreateInfos.Items[0]) { deviceCreateInfo.pQueueCreateInfos = qciPtr; deviceCreateInfo.queueCreateInfoCount = queueCreateInfos.Count; deviceCreateInfo.pEnabledFeatures = &deviceFeatures; StackList <IntPtr> layerNames = new StackList <IntPtr>(); layerNames.Add(CommonStrings.StandardValidationLayerName); deviceCreateInfo.enabledLayerCount = layerNames.Count; deviceCreateInfo.ppEnabledLayerNames = (byte **)layerNames.Data; StackList <IntPtr> extensionNames = new StackList <IntPtr>(); extensionNames.Add(CommonStrings.VK_KHR_SWAPCHAIN_EXTENSION_NAME); if (debugMarkerSupported) { extensionNames.Add(CommonStrings.VK_EXT_DEBUG_MARKER_EXTENSION_NAME); _debugMarkerEnabled = true; } deviceCreateInfo.enabledExtensionCount = extensionNames.Count; deviceCreateInfo.ppEnabledExtensionNames = (byte **)extensionNames.Data; result = vkCreateDevice(_physicalDevice, ref deviceCreateInfo, null, out _device); CheckResult(result); } vkGetDeviceQueue(_device, _graphicsQueueIndex, 0, out _graphicsQueue); vkGetDeviceQueue(_device, _presentQueueIndex, 0, out _presentQueue); if (debugMarkerSupported) { IntPtr setObjectNamePtr; using (FixedUtf8String debugExtFnName = "vkDebugMarkerSetObjectNameEXT") { setObjectNamePtr = vkGetInstanceProcAddr(_instance, debugExtFnName); } _setObjectNameDelegate = Marshal.GetDelegateForFunctionPointer <vkDebugMarkerSetObjectNameEXT_d>(setObjectNamePtr); } }
private void CreateInstance(bool debug) { HashSet <string> availableInstanceLayers = new HashSet <string>(EnumerateInstanceLayers()); HashSet <string> availableInstanceExtensions = new HashSet <string>(EnumerateInstanceExtensions()); VkInstanceCreateInfo instanceCI = VkInstanceCreateInfo.New(); VkApplicationInfo applicationInfo = new VkApplicationInfo(); applicationInfo.apiVersion = new VkVersion(1, 0, 0); applicationInfo.applicationVersion = new VkVersion(1, 0, 0); applicationInfo.engineVersion = new VkVersion(1, 0, 0); applicationInfo.pApplicationName = s_name; applicationInfo.pEngineName = s_name; instanceCI.pApplicationInfo = &applicationInfo; StackList <IntPtr, Size64Bytes> instanceExtensions = new StackList <IntPtr, Size64Bytes>(); StackList <IntPtr, Size64Bytes> instanceLayers = new StackList <IntPtr, Size64Bytes>(); if (!availableInstanceExtensions.Contains(CommonStrings.VK_KHR_SURFACE_EXTENSION_NAME)) { throw new VeldridException($"The required instance extension was not available: {CommonStrings.VK_KHR_SURFACE_EXTENSION_NAME}"); } instanceExtensions.Add(CommonStrings.VK_KHR_SURFACE_EXTENSION_NAME); if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { if (!availableInstanceExtensions.Contains(CommonStrings.VK_KHR_WIN32_SURFACE_EXTENSION_NAME)) { throw new VeldridException($"The required instance extension was not available: {CommonStrings.VK_KHR_WIN32_SURFACE_EXTENSION_NAME}"); } instanceExtensions.Add(CommonStrings.VK_KHR_WIN32_SURFACE_EXTENSION_NAME); } else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) { if (!availableInstanceExtensions.Contains(CommonStrings.VK_KHR_XLIB_SURFACE_EXTENSION_NAME)) { throw new VeldridException($"The required instance extension was not available: {CommonStrings.VK_KHR_XLIB_SURFACE_EXTENSION_NAME}"); } instanceExtensions.Add(CommonStrings.VK_KHR_XLIB_SURFACE_EXTENSION_NAME); } else { throw new NotSupportedException("This platform does not support Vulkan."); } bool debugReportExtensionAvailable = false; if (debug) { if (availableInstanceExtensions.Contains(CommonStrings.VK_EXT_DEBUG_REPORT_EXTENSION_NAME)) { debugReportExtensionAvailable = true; instanceExtensions.Add(CommonStrings.VK_EXT_DEBUG_REPORT_EXTENSION_NAME); } if (availableInstanceLayers.Contains(CommonStrings.StandardValidationLayerName)) { instanceLayers.Add(CommonStrings.StandardValidationLayerName); } } instanceCI.enabledExtensionCount = instanceExtensions.Count; instanceCI.ppEnabledExtensionNames = (byte **)instanceExtensions.Data; instanceCI.enabledLayerCount = instanceLayers.Count; instanceCI.ppEnabledLayerNames = (byte **)instanceLayers.Data; VkResult result = vkCreateInstance(ref instanceCI, null, out _instance); CheckResult(result); if (debug && debugReportExtensionAvailable) { EnableDebugCallback(); } }
public VkPipeline(VkGraphicsDevice gd, ref PipelineDescription description) { _gd = gd; VkGraphicsPipelineCreateInfo pipelineCI = VkGraphicsPipelineCreateInfo.New(); // Blend State VkPipelineColorBlendStateCreateInfo blendStateCI = VkPipelineColorBlendStateCreateInfo.New(); int attachmentsCount = description.BlendState.AttachmentStates.Length; VkPipelineColorBlendAttachmentState *attachmentsPtr = stackalloc VkPipelineColorBlendAttachmentState[attachmentsCount]; for (int i = 0; i < attachmentsCount; i++) { BlendAttachmentDescription vdDesc = description.BlendState.AttachmentStates[i]; VkPipelineColorBlendAttachmentState attachmentState = new VkPipelineColorBlendAttachmentState(); attachmentState.srcColorBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.SourceColorFactor); attachmentState.dstColorBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.DestinationColorFactor); attachmentState.colorBlendOp = VkFormats.VdToVkBlendOp(vdDesc.ColorFunction); attachmentState.srcAlphaBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.SourceAlphaFactor); attachmentState.dstAlphaBlendFactor = VkFormats.VdToVkBlendFactor(vdDesc.DestinationAlphaFactor); attachmentState.alphaBlendOp = VkFormats.VdToVkBlendOp(vdDesc.AlphaFunction); attachmentState.blendEnable = vdDesc.BlendEnabled; attachmentState.colorWriteMask = VkColorComponentFlags.R | VkColorComponentFlags.G | VkColorComponentFlags.B | VkColorComponentFlags.A; attachmentsPtr[i] = attachmentState; } blendStateCI.attachmentCount = (uint)attachmentsCount; blendStateCI.pAttachments = attachmentsPtr; RgbaFloat blendFactor = description.BlendState.BlendFactor; blendStateCI.blendConstants_0 = blendFactor.R; blendStateCI.blendConstants_1 = blendFactor.G; blendStateCI.blendConstants_2 = blendFactor.B; blendStateCI.blendConstants_3 = blendFactor.A; pipelineCI.pColorBlendState = &blendStateCI; // Rasterizer State RasterizerStateDescription rsDesc = description.RasterizerState; VkPipelineRasterizationStateCreateInfo rsCI = VkPipelineRasterizationStateCreateInfo.New(); rsCI.cullMode = VkFormats.VdToVkCullMode(rsDesc.CullMode); rsCI.polygonMode = VkFormats.VdToVkPolygonMode(rsDesc.FillMode); rsCI.depthClampEnable = !rsDesc.DepthClipEnabled; rsCI.frontFace = VkFrontFace.Clockwise; rsCI.lineWidth = 1f; pipelineCI.pRasterizationState = &rsCI; // Dynamic State VkPipelineDynamicStateCreateInfo dynamicStateCI = VkPipelineDynamicStateCreateInfo.New(); VkDynamicState *dynamicStates = stackalloc VkDynamicState[2]; dynamicStates[0] = VkDynamicState.Viewport; dynamicStates[1] = VkDynamicState.Scissor; dynamicStateCI.dynamicStateCount = 2; dynamicStateCI.pDynamicStates = dynamicStates; pipelineCI.pDynamicState = &dynamicStateCI; // Depth Stencil State DepthStencilStateDescription vdDssDesc = description.DepthStencilState; VkPipelineDepthStencilStateCreateInfo dssCI = VkPipelineDepthStencilStateCreateInfo.New(); dssCI.depthWriteEnable = vdDssDesc.DepthWriteEnabled; dssCI.depthTestEnable = vdDssDesc.DepthTestEnabled; dssCI.depthCompareOp = VkFormats.VdToVkCompareOp(vdDssDesc.ComparisonKind); pipelineCI.pDepthStencilState = &dssCI; // Multisample VkPipelineMultisampleStateCreateInfo multisampleCI = VkPipelineMultisampleStateCreateInfo.New(); multisampleCI.rasterizationSamples = VkSampleCountFlags.Count1; pipelineCI.pMultisampleState = &multisampleCI; // Input Assembly VkPipelineInputAssemblyStateCreateInfo inputAssemblyCI = VkPipelineInputAssemblyStateCreateInfo.New(); inputAssemblyCI.topology = VkFormats.VdToVkPrimitiveTopology(description.PrimitiveTopology); pipelineCI.pInputAssemblyState = &inputAssemblyCI; // Vertex Input State VkPipelineVertexInputStateCreateInfo vertexInputCI = VkPipelineVertexInputStateCreateInfo.New(); VertexLayoutDescription[] inputDescriptions = description.ShaderSet.VertexLayouts; uint bindingCount = (uint)inputDescriptions.Length; uint attributeCount = 0; for (int i = 0; i < inputDescriptions.Length; i++) { attributeCount += (uint)inputDescriptions[i].Elements.Length; } VkVertexInputBindingDescription * bindingDescs = stackalloc VkVertexInputBindingDescription[(int)bindingCount]; VkVertexInputAttributeDescription *attributeDescs = stackalloc VkVertexInputAttributeDescription[(int)attributeCount]; int targetIndex = 0; int targetLocation = 0; for (int binding = 0; binding < inputDescriptions.Length; binding++) { VertexLayoutDescription inputDesc = inputDescriptions[binding]; bindingDescs[targetIndex] = new VkVertexInputBindingDescription() { binding = (uint)binding, inputRate = (inputDesc.Elements[0].InstanceStepRate != 0) ? VkVertexInputRate.Instance : VkVertexInputRate.Vertex, stride = inputDesc.Stride }; uint currentOffset = 0; for (int location = 0; location < inputDesc.Elements.Length; location++) { VertexElementDescription inputElement = inputDesc.Elements[location]; attributeDescs[targetIndex] = new VkVertexInputAttributeDescription() { format = VkFormats.VdToVkVertexElementFormat(inputElement.Format), binding = (uint)binding, location = (uint)(targetLocation + location), offset = currentOffset }; targetIndex += 1; currentOffset += FormatHelpers.GetSizeInBytes(inputElement.Format); } targetLocation += inputDesc.Elements.Length; } vertexInputCI.vertexBindingDescriptionCount = bindingCount; vertexInputCI.pVertexBindingDescriptions = bindingDescs; vertexInputCI.vertexAttributeDescriptionCount = attributeCount; vertexInputCI.pVertexAttributeDescriptions = attributeDescs; pipelineCI.pVertexInputState = &vertexInputCI; // Shader Stage ShaderStageDescription[] stageDescs = description.ShaderSet.ShaderStages; StackList <VkPipelineShaderStageCreateInfo> stages = new StackList <VkPipelineShaderStageCreateInfo>(); foreach (ShaderStageDescription stageDesc in stageDescs) { VkShader vkShader = Util.AssertSubtype <Shader, VkShader>(stageDesc.Shader); VkPipelineShaderStageCreateInfo stageCI = VkPipelineShaderStageCreateInfo.New(); stageCI.module = vkShader.ShaderModule; stageCI.stage = VkFormats.VdToVkShaderStages(stageDesc.Stage); stageCI.pName = CommonStrings.main; // Meh stages.Add(stageCI); } pipelineCI.stageCount = stages.Count; pipelineCI.pStages = (VkPipelineShaderStageCreateInfo *)stages.Data; // ViewportState VkPipelineViewportStateCreateInfo viewportStateCI = VkPipelineViewportStateCreateInfo.New(); viewportStateCI.viewportCount = 1; viewportStateCI.scissorCount = 1; pipelineCI.pViewportState = &viewportStateCI; // Pipeline Layout ResourceLayout[] resourceLayouts = description.ResourceLayouts; VkPipelineLayoutCreateInfo pipelineLayoutCI = VkPipelineLayoutCreateInfo.New(); pipelineLayoutCI.setLayoutCount = (uint)resourceLayouts.Length; VkDescriptorSetLayout *dsls = stackalloc VkDescriptorSetLayout[resourceLayouts.Length]; for (int i = 0; i < resourceLayouts.Length; i++) { dsls[i] = Util.AssertSubtype <ResourceLayout, VkResourceLayout>(resourceLayouts[i]).DescriptorSetLayout; } pipelineLayoutCI.pSetLayouts = dsls; vkCreatePipelineLayout(_gd.Device, ref pipelineLayoutCI, null, out _pipelineLayout); pipelineCI.layout = _pipelineLayout; // Create fake RenderPass for compatibility. VkRenderPassCreateInfo renderPassCI = VkRenderPassCreateInfo.New(); OutputDescription outputDesc = description.Outputs; if (outputDesc.ColorAttachments.Length > 1) { throw new NotImplementedException("Laziness"); } VkAttachmentDescription colorAttachmentDesc = new VkAttachmentDescription(); colorAttachmentDesc.format = outputDesc.ColorAttachments.Length > 0 ? VkFormats.VdToVkPixelFormat(outputDesc.ColorAttachments[0].Format) : 0; colorAttachmentDesc.samples = VkSampleCountFlags.Count1; colorAttachmentDesc.loadOp = VkAttachmentLoadOp.Clear; colorAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; colorAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare; colorAttachmentDesc.initialLayout = VkImageLayout.Undefined; colorAttachmentDesc.finalLayout = VkImageLayout.PresentSrcKHR; VkAttachmentReference colorAttachmentRef = new VkAttachmentReference(); colorAttachmentRef.attachment = 0; colorAttachmentRef.layout = VkImageLayout.ColorAttachmentOptimal; VkAttachmentDescription depthAttachmentDesc = new VkAttachmentDescription(); VkAttachmentReference depthAttachmentRef = new VkAttachmentReference(); if (outputDesc.DepthAttachment != null) { depthAttachmentDesc.format = VkFormats.VdToVkPixelFormat(outputDesc.DepthAttachment.Value.Format, toDepthFormat: true); depthAttachmentDesc.samples = VkSampleCountFlags.Count1; depthAttachmentDesc.loadOp = VkAttachmentLoadOp.Clear; depthAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; depthAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare; depthAttachmentDesc.initialLayout = VkImageLayout.Undefined; depthAttachmentDesc.finalLayout = VkImageLayout.DepthStencilAttachmentOptimal; depthAttachmentRef.attachment = outputDesc.ColorAttachments.Length == 0 ? 0u : 1u; depthAttachmentRef.layout = VkImageLayout.DepthStencilAttachmentOptimal; } VkSubpassDescription subpass = new VkSubpassDescription(); StackList <VkAttachmentDescription, Size512Bytes> attachments = new StackList <VkAttachmentDescription, Size512Bytes>(); subpass.pipelineBindPoint = VkPipelineBindPoint.Graphics; if (outputDesc.ColorAttachments.Length > 0) { subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &colorAttachmentRef; attachments.Add(colorAttachmentDesc); } if (outputDesc.DepthAttachment != null) { subpass.pDepthStencilAttachment = &depthAttachmentRef; attachments.Add(depthAttachmentDesc); } VkSubpassDependency subpassDependency = new VkSubpassDependency(); subpassDependency.srcSubpass = SubpassExternal; subpassDependency.srcStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstAccessMask = VkAccessFlags.ColorAttachmentRead | VkAccessFlags.ColorAttachmentWrite; if (outputDesc.DepthAttachment != null) { subpassDependency.dstAccessMask |= VkAccessFlags.DepthStencilAttachmentRead | VkAccessFlags.DepthStencilAttachmentWrite; } renderPassCI.attachmentCount = attachments.Count; renderPassCI.pAttachments = (VkAttachmentDescription *)attachments.Data; renderPassCI.subpassCount = 1; renderPassCI.pSubpasses = &subpass; renderPassCI.dependencyCount = 1; renderPassCI.pDependencies = &subpassDependency; VkResult creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPass); CheckResult(creationResult); pipelineCI.renderPass = _renderPass; VkResult result = vkCreateGraphicsPipelines(_gd.Device, VkPipelineCache.Null, 1, ref pipelineCI, null, out _devicePipeline); CheckResult(result); ResourceSetCount = (uint)description.ResourceLayouts.Length; }
public VkFramebuffer(VkGraphicsDevice gd, ref FramebufferDescription description) : base(description.DepthTarget, description.ColorTargets) { _gd = gd; VkRenderPassCreateInfo renderPassCI = VkRenderPassCreateInfo.New(); StackList <VkAttachmentDescription> attachments = new StackList <VkAttachmentDescription>(); uint colorAttachmentCount = (uint)ColorTextures.Count; StackList <VkAttachmentDescription> colorAttachmentDescriptions = new StackList <VkAttachmentDescription>(); StackList <VkAttachmentReference> colorAttachmentRefs = new StackList <VkAttachmentReference>(); for (int i = 0; i < colorAttachmentCount; i++) { VkTexture vkColorTex = Util.AssertSubtype <Texture, VkTexture>(ColorTextures[i]); VkAttachmentDescription colorAttachmentDesc = new VkAttachmentDescription(); colorAttachmentDesc.format = vkColorTex.VkFormat; colorAttachmentDesc.samples = VkSampleCountFlags.Count1; colorAttachmentDesc.loadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; colorAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; colorAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare; colorAttachmentDesc.initialLayout = VkImageLayout.Undefined; colorAttachmentDesc.finalLayout = VkImageLayout.PresentSrcKHR; colorAttachmentDescriptions.Add(colorAttachmentDesc); attachments.Add(colorAttachmentDesc); VkAttachmentReference colorAttachmentRef = new VkAttachmentReference(); colorAttachmentRef.attachment = (uint)i; colorAttachmentRef.layout = VkImageLayout.ColorAttachmentOptimal; colorAttachmentRefs.Add(colorAttachmentRef); } VkTexture vkDepthTex = Util.AssertSubtype <Texture, VkTexture>(DepthTexture); VkAttachmentDescription depthAttachmentDesc = new VkAttachmentDescription(); VkAttachmentReference depthAttachmentRef = new VkAttachmentReference(); if (vkDepthTex != null) { depthAttachmentDesc.format = vkDepthTex.VkFormat; depthAttachmentDesc.samples = VkSampleCountFlags.Count1; depthAttachmentDesc.loadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.storeOp = VkAttachmentStoreOp.Store; depthAttachmentDesc.stencilLoadOp = VkAttachmentLoadOp.DontCare; depthAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare; depthAttachmentDesc.initialLayout = VkImageLayout.Undefined; depthAttachmentDesc.finalLayout = VkImageLayout.ShaderReadOnlyOptimal; depthAttachmentRef.attachment = (uint)description.ColorTargets.Length; depthAttachmentRef.layout = VkImageLayout.DepthStencilAttachmentOptimal; } VkSubpassDescription subpass = new VkSubpassDescription(); subpass.pipelineBindPoint = VkPipelineBindPoint.Graphics; if (ColorTextures.Count > 0) { subpass.colorAttachmentCount = colorAttachmentCount; subpass.pColorAttachments = (VkAttachmentReference *)colorAttachmentRefs.Data; } if (DepthTexture != null) { subpass.pDepthStencilAttachment = &depthAttachmentRef; attachments.Add(depthAttachmentDesc); } VkSubpassDependency subpassDependency = new VkSubpassDependency(); subpassDependency.srcSubpass = SubpassExternal; subpassDependency.srcStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstStageMask = VkPipelineStageFlags.ColorAttachmentOutput; subpassDependency.dstAccessMask = VkAccessFlags.ColorAttachmentRead | VkAccessFlags.ColorAttachmentWrite; if (DepthTexture != null) { subpassDependency.dstAccessMask |= VkAccessFlags.DepthStencilAttachmentRead | VkAccessFlags.DepthStencilAttachmentWrite; } renderPassCI.attachmentCount = attachments.Count; renderPassCI.pAttachments = (VkAttachmentDescription *)attachments.Data; renderPassCI.subpassCount = 1; renderPassCI.pSubpasses = &subpass; renderPassCI.dependencyCount = 1; renderPassCI.pDependencies = &subpassDependency; VkResult creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPass); CheckResult(creationResult); VkFramebufferCreateInfo fbCI = VkFramebufferCreateInfo.New(); uint fbAttachmentsCount = (uint)description.ColorTargets.Length; if (description.DepthTarget != null) { fbAttachmentsCount += 1; } VkImageView *fbAttachments = stackalloc VkImageView[(int)fbAttachmentsCount]; for (int i = 0; i < fbAttachmentsCount - 1; i++) { Texture colorTarget = description.ColorTargets[i]; VkTexture vkColorTarget = Util.AssertSubtype <Texture, VkTexture>(colorTarget); VkImageViewCreateInfo imageViewCI = VkImageViewCreateInfo.New(); imageViewCI.image = vkColorTarget.DeviceImage; imageViewCI.format = vkColorTarget.VkFormat; imageViewCI.viewType = VkImageViewType.Image2D; imageViewCI.subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, 1, 0, 1); VkImageView *dest = (fbAttachments + i); VkResult result = vkCreateImageView(_gd.Device, ref imageViewCI, null, dest); CheckResult(result); _attachmentViews.Add(*dest); } // Depth if (description.DepthTarget != null) { VkTexture vkDepthTarget = Util.AssertSubtype <Texture, VkTexture>(description.DepthTarget); VkImageViewCreateInfo depthViewCI = VkImageViewCreateInfo.New(); depthViewCI.image = vkDepthTarget.DeviceImage; depthViewCI.format = vkDepthTarget.VkFormat; depthViewCI.viewType = VkImageViewType.Image2D; depthViewCI.subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Depth, 0, 1, 0, 1); VkImageView *dest = (fbAttachments + (fbAttachmentsCount - 1)); VkResult result = vkCreateImageView(_gd.Device, ref depthViewCI, null, dest); CheckResult(result); _attachmentViews.Add(*dest); } if (ColorTextures.Count > 0) { fbCI.width = ColorTextures[0].Width; fbCI.height = ColorTextures[0].Height; } else if (vkDepthTex != null) { fbCI.width = vkDepthTex.Width; fbCI.height = vkDepthTex.Height; } fbCI.attachmentCount = fbAttachmentsCount; fbCI.pAttachments = fbAttachments; fbCI.layers = 1; fbCI.renderPass = _renderPass; creationResult = vkCreateFramebuffer(_gd.Device, ref fbCI, null, out _deviceFramebuffer); CheckResult(creationResult); }