/// <summary> /// Remove all children of the Biome Creator /// </summary> public void RemoveContainerChildren() { GameObject container = editor.extension.transform.gameObject as GameObject; // Workaround for a RAM bug: Simulated meshes don't get removed after the spline got deleted => we delete them manually // TODO: remove after RAM gameobject deletion got fixed if (editor.processingModule.GetSelectedPartitionAlgorithm() == PartitionAlgorithm.River) { RiverModule.RemoveRiverSimulationMeshes(container); } // register undo Undo.RegisterFullObjectHierarchyUndo(container, "Remove " + container); List <Transform> list = new List <Transform>(); foreach (Transform child in container.transform) { list.Add(child); } foreach (Transform child in list) { GameObject go = child.gameObject; BiomeMaskSpawnerExtensionEditor.DestroyImmediate(go); } }
public void OnEnable() { this.editor = this; VegetationStudioInstance = VegetationStudioProUtils.FindVegetationStudioInstance(); extension = (BiomeMaskSpawnerExtension)target; #region settings modules rectangularPartitionModule = new RectangularPartitionModule(this); voronoiModule = new VoronoiModule(this); hexagonModule = new HexagonModule(this); lineModule = new LineModule(this); lakeModule = new LakeModule(this); shapeModule = new ShapeModule(this); biomeModule = new BiomeModule(this); processingModule = new ProcessingModule(this); riverModule = new RiverModule(this); roadModule = new RoadModule(this); #endregion settings modules #region action modules maskCreationActionModule = new MaskCreationActionModule(this); roadCreationActionModule = new RoadCreationActionModule(this); vegetationStudioProActionModule = new VegetationStudioProActionModule(this); #endregion action modules #region module OnEnable biomeModule.OnEnable(); lakeModule.OnEnable(); shapeModule.OnEnable(); processingModule.OnEnable(); rectangularPartitionModule.OnEnable(); voronoiModule.OnEnable(); hexagonModule.OnEnable(); lineModule.OnEnable(); riverModule.OnEnable(); roadModule.OnEnable(); #endregion module OnEnable #region Consistency Check performInitialConsistencyCheck = true; #endregion Consistency Check }
public ShapeModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }
public RectangularPartitionModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }
public MaskCreationActionModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }
public VoronoiModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }
public ProcessingModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }
public VegetationStudioProActionModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }
public HexagonModule(BiomeMaskSpawnerExtensionEditor editor) { this.editor = editor; }