public static Vector256 <sbyte> op_Division(Vector256 <sbyte> left, Vector256 <sbyte> right) => Vector256.Create(Vector128 <sbyte> .op_Division(left.Lower, right.Lower), Vector128 <sbyte> .op_Division(left.Upper, right.Upper));
public static Vector256 <sbyte> op_Division(Vector256 <sbyte> vector, sbyte scalar) => Vector256.Create(Vector128 <sbyte> .op_Division(vector.Lower, scalar), Vector128 <sbyte> .op_Division(vector.Upper, scalar));
public static Vector256 <long> op_Division(Vector256 <long> vector, long scalar) => Vector256.Create(Vector128 <long> .op_Division(vector.Lower, scalar), Vector128 <long> .op_Division(vector.Upper, scalar));
public static Vector256 <short> op_Division(Vector256 <short> vector, short scalar) => Vector256.Create(Vector128 <short> .op_Division(vector.Lower, scalar), Vector128 <short> .op_Division(vector.Upper, scalar));
public static Vector256 <ushort> op_Division(Vector256 <ushort> left, Vector256 <ushort> right) => Vector256.Create(Vector128 <ushort> .op_Division(left.Lower, right.Lower), Vector128 <ushort> .op_Division(left.Upper, right.Upper));