OnLoad() 공개 정적인 메소드

public static OnLoad ( ) : void
리턴 void
예제 #1
0
        public static void OnLoad()
        {
            Variables.Menu = MainMenu.AddMenu("VayneHunter Reborn", "dz191.vhr");

            SPrediction.Prediction.Initialize(Variables.Menu);
            MenuGenerator.OnLoad();
            VHR.OnLoad();
            DrawManager.OnLoad();
        }
예제 #2
0
        public static void OnLoad()
        {
            Variables.Menu = new LeagueSharp.Common.Menu("VayneHunter Reborn", "dz191.vhr", true);

            MenuGenerator.OnLoad();
            Activator.OnLoad();
            VHR.OnLoad();
            DrawManager.OnLoad();
        }
예제 #3
0
        public static void OnLoad()
        {
            Variables.Menu = new LeagueSharp.Common.Menu("VayneHunter Reborn", "dz191.vhr", true);

            SPrediction.Prediction.Initialize(Variables.Menu);
            MenuGenerator.OnLoad();
            External.Activator.Activator.OnLoad();
            VHR.OnLoad();
            DrawManager.OnLoad();
        }