OnLoad() 공개 정적인 메소드

public static OnLoad ( ) : void
리턴 void
예제 #1
0
 public static void OnLoad()
 {
     Variables.spells[SpellSlot.E].SetTargetted(0.375f, float.MaxValue);
     InterrupterGapcloser.OnLoad();
     Spellbook.OnCastSpell          += Spellbook_OnCastSpell;
     Obj_AI_Base.OnProcessSpellCast += WindWall.OnProcessSpellCast;
 }
예제 #2
0
 public static void OnLoad()
 {
     //Variables.spells[SpellSlot.E].SetTargetted(0.25f, 1250f);
     Variables.spells[SpellSlot.E].SetSkillshot(0.25f, 65f, 1250f, false, SkillshotType.SkillshotLine);
     InterrupterGapcloser.OnLoad();
     Spellbook.OnCastSpell += Spellbook_OnCastSpell;
 }
예제 #3
0
 public static void OnLoad()
 {
     Variables.spells[SpellSlot.E].SetSkillshot(0.25f, 65f, 1250f, false, SkillshotType.SkillshotLine);
     InterrupterGapcloser.OnLoad();
     Spellbook.OnCastSpell          += Spellbook_OnCastSpell;
     Obj_AI_Base.OnProcessSpellCast += WindWall.OnProcessSpellCast;
 }
예제 #4
0
 public static void OnLoad()
 {
     InterrupterGapcloser.OnLoad();
     Spellbook.OnCastSpell += Spellbook_OnCastSpell;
 }
예제 #5
0
 public static void OnLoad()
 {
     Variables.spells[SpellSlot.E].SetTargetted(0.25f, 1250f);
     InterrupterGapcloser.OnLoad();
     Spellbook.OnCastSpell += Spellbook_OnCastSpell;
 }