/// <summary> /// Called after the peer parses the message. Only assigned to the local player. Use <see cref="IncomingMessage.Sender"/> to determine what peer sent the message. /// </summary> /// <param name="msg"></param> protected void PeerMessageReceived(IncomingMessage msg) { handlers.TryGetValue(msg.OpCode, out PacketHandler handler); handler?.Handle(msg); }
private void OnHandlePong(IncomingMessage msg) { ServerTime.OnClientPong(msg); }
private void OnHandlePing(IncomingMessage msg) { ServerTime.OnServerPing(msg); }