//private Dictionary<ContainerWrapper, ContainerGraphics> _containerMap; //public Dictionary<ContainerWrapper, ContainerGraphics> ContainerMap //{ // get { return _containerMap; } //} private void PushState() { StateGraphics sg = new StateGraphics(); //if (states.Count > 0) //{ // Separator sep = new Separator(); // sep.Margin = new System.Windows.Thickness(4); // panel.Children.Insert(0, sep); // stateSeparators.Add(sg, sep); //} states.Push(sg); panel.Children.Insert(0, sg); setStatesSeparator(); }
private Separator createSeparator(StateGraphics sg) { Separator sep = new Separator(); sep.Margin = new System.Windows.Thickness(4); panel.Children.Insert(0, sep); stateSeparators.Add(sg, sep); return sep; }