public WorldSession(WorldServer server, VanillaWorld core, int connectionID, Socket connectionSocket) : base(connectionID, connectionSocket) { Server = server; Core = core; UpdatePacketBuilder = new UpdatePacketBuilder(this); // Connection Packet using (WorldPacket packet = new WorldPacket(WorldOpcodes.SMSG_AUTH_CHALLENGE)) { packet.WriteBytes(new byte[] { 0x33, 0x18, 0x34, 0xC8 }); SendPacket(packet); } }