public void TestPlayers(string fileName = null) { var gm = new GameManager(this.GameManager.Rules) { Player1 = GameManager.Player1, Player2 = GameManager.Player2, }; if (fileName != null) gm.Logger = new AppendGameLogger(fileName); List<int> gameLengths = new List<int>(); for (int i = 0; i < NTestingIterations; i++) { //gm.NewGame(); gameLengths.Add(gm.PlayGame()); } P1Efficiency = gameLengths.Average(); }
public PlayersTrainerBase(IGameRules rules) { this.gameManager = new GameManager(rules); ShouldMinimize = false; RequireSingleThreaded = true; }