public int GetPosition(BoardState board) { return rand.Next(0, nColors); }
public int GetPosition(BoardState board) { return rand.Next(0, board.BoardColors.Count()+1); }
public abstract int GetColor(BoardState board);
public override int GetColor(BoardState board) { return rand.Next(0, this.NColors); }
public override int GetColor(BoardState board) { var input = new BasicMLData(board.BoardColors.Select(i => (double)i).Concat(new double[Network.InputCount - board.BoardColors.Count()]).ToArray<double>()); var color = Network.Winner(input); return color; }