예제 #1
0
        /*
         * protected virtual void UpdatePose()
         * {
         *  if (skeletonAction == null)
         *      return;
         *
         *  Vector3 skeletonPosition = skeletonAction.GetLocalPosition();
         *  Quaternion skeletonRotation = skeletonAction.GetLocalRotation();
         *  if (origin == null)
         *  {
         *      if (this.transform.parent != null)
         *      {
         *          skeletonPosition = this.transform.parent.TransformPoint(skeletonPosition);
         *          skeletonRotation = this.transform.parent.rotation * skeletonRotation;
         *      }
         *  }
         *  else
         *  {
         *      skeletonPosition = origin.TransformPoint(skeletonPosition);
         *      skeletonRotation = origin.rotation * skeletonRotation;
         *  }
         *
         *  if (attachedTransformBlend <= 0)
         *  {
         *      this.transform.position = skeletonPosition;
         *      this.transform.rotation = skeletonRotation;
         *  }
         *  else
         *  {
         *      Vector3 attachedTransformPosition = attachedToTransform.position;
         *      Quaternion attachedTransformRotation = attachedToTransform.rotation;
         *
         *      if (blendToPose != null)
         *      {
         *          attachedTransformPosition = attachedToTransform.TransformPoint(blendToPose.position);
         *          attachedTransformRotation = attachedTransformRotation * blendToPose.rotation;
         *      }
         *
         *      if (attachedTransformBlend >= 1)
         *      {
         *          this.transform.position = attachedTransformPosition;
         *          this.transform.rotation = attachedTransformRotation;
         *      }
         *      else
         *      {
         *          Vector3 targetPosition = Vector3.Lerp(skeletonPosition, attachedTransformPosition, attachedTransformBlend);
         *          Quaternion targetRotation = Quaternion.Lerp(skeletonRotation, attachedTransformRotation, attachedTransformBlend);
         *
         *          if (attachRoutine != null)
         *          {
         *              this.transform.position = Vector3.Lerp(attachingStartPosition, targetPosition, attachedTransformBlend);
         *              this.transform.rotation = Quaternion.Lerp(attachingStartRotation, targetRotation, attachedTransformBlend);
         *          }
         *          else
         *          {
         *              this.transform.position = targetPosition;
         *              this.transform.rotation = targetRotation;
         *          }
         *      }
         *  }
         *
         *  attaching = attachRoutine != null;
         * }
         */
        protected virtual void UpdatePose()
        {
            if (skeletonAction == null)
            {
                return;
            }

            Vector3    skeletonPosition = skeletonAction.GetLocalPosition();
            Quaternion skeletonRotation = skeletonAction.GetLocalRotation();

            if (origin == null)
            {
                if (this.transform.parent != null)
                {
                    skeletonPosition = this.transform.parent.TransformPoint(skeletonPosition);
                    skeletonRotation = this.transform.parent.rotation * skeletonRotation;
                }
            }
            else
            {
                skeletonPosition = origin.TransformPoint(skeletonPosition);
                skeletonRotation = origin.rotation * skeletonRotation;
            }

            this.transform.position = skeletonPosition;
            this.transform.rotation = skeletonRotation;
        }
        protected virtual void UpdatePose()
        {
            if (skeletonAction == null)
            {
                return;
            }

            if (origin == null)
            {
                skeletonAction.UpdateTransform(inputSource, this.transform);
            }
            else
            {
                this.transform.position    = origin.TransformPoint(skeletonAction.GetLocalPosition(inputSource));
                this.transform.eulerAngles = origin.TransformDirection(skeletonAction.GetLocalRotation(inputSource).eulerAngles);
            }
        }
예제 #3
0
        protected virtual void UpdatePose()
        {
            if (skeletonAction == null)
            {
                return;
            }

            Vector3    skeletonPosition = skeletonAction.GetLocalPosition();
            Quaternion skeletonRotation = skeletonAction.GetLocalRotation();

            if (origin == null)
            {
                if (this.transform.parent != null)
                {
                    skeletonPosition = this.transform.parent.TransformPoint(skeletonPosition);
                    skeletonRotation = this.transform.parent.rotation * skeletonRotation;
                }
            }
            else
            {
                skeletonPosition = origin.TransformPoint(skeletonPosition);
                skeletonRotation = origin.rotation * skeletonRotation;
            }

            if (skeletonAction.poseChanged)
            {
                if (onTransformChanged != null)
                {
                    onTransformChanged.Invoke(this, inputSource);
                }
                if (onTransformChangedEvent != null)
                {
                    onTransformChangedEvent.Invoke(this, inputSource);
                }
            }

            this.transform.position = skeletonPosition;
            this.transform.rotation = skeletonRotation;

            if (onTransformUpdated != null)
            {
                onTransformUpdated.Invoke(this, inputSource);
            }
        }
        private void OnGUI()
        {
            if (labelStyle == null)
            {
                labelStyle = new GUIStyle(EditorStyles.textField);
                labelStyle.normal.background = Texture2D.whiteTexture;
            }

            scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);

            Color defaultColor = GUI.backgroundColor;

            SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets;
            if (actionSets == null)
            {
                actionSets = SteamVR_Input_References.instance.actionSetObjects;
            }

            SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetUpdateSources();
            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                SteamVR_Input_Sources source = sources[sourceIndex];
                EditorGUILayout.LabelField(source.ToString());

                for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                {
                    SteamVR_ActionSet set            = actionSets[actionSetIndex];
                    string            activeText     = set.IsActive() ? "Active" : "Inactive";
                    float             setLastChanged = set.GetTimeLastChanged();

                    if (setLastChanged != -1)
                    {
                        float timeSinceLastChanged = Time.time - setLastChanged;
                        if (timeSinceLastChanged < 1)
                        {
                            Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                            GUI.backgroundColor = setColor;
                        }
                    }

                    EditorGUILayout.LabelField(set.GetShortName(), activeText, labelStyle);
                    GUI.backgroundColor = defaultColor;

                    EditorGUI.indentLevel++;

                    for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
                    {
                        SteamVR_Action action = set.allActions[actionIndex];

                        if (action.actionSet == null || action.actionSet.IsActive() == false)
                        {
                            EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
                            continue;
                        }

                        float actionLastChanged = action.GetTimeLastChanged(source);

                        string actionText = "";

                        float timeSinceLastChanged = -1;

                        if (actionLastChanged != -1)
                        {
                            timeSinceLastChanged = Time.time - actionLastChanged;

                            if (timeSinceLastChanged < 1)
                            {
                                Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                                GUI.backgroundColor = setColor;
                            }
                        }


                        if (action is SteamVR_Action_Boolean)
                        {
                            SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
                            actionText = actionBoolean.GetState(source).ToString();
                        }
                        else if (action is SteamVR_Action_Single)
                        {
                            SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
                            actionText = actionSingle.GetAxis(source).ToString("0.0000");
                        }
                        else if (action is SteamVR_Action_Vector2)
                        {
                            SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
                            actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
                        }
                        else if (action is SteamVR_Action_Vector3)
                        {
                            SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
                            Vector3 axis = actionVector3.GetAxis(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
                        }
                        else if (action is SteamVR_Action_Pose)
                        {
                            SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
                            Vector3             position   = actionPose.GetLocalPosition(source);
                            Quaternion          rotation   = actionPose.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Skeleton)
                        {
                            SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
                            Vector3    position = actionSkeleton.GetLocalPosition(source);
                            Quaternion rotation = actionSkeleton.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Vibration)
                        {
                            //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;

                            if (timeSinceLastChanged == -1)
                            {
                                actionText = "never used";
                            }

                            actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
                        }

                        EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
                        GUI.backgroundColor = defaultColor;
                    }

                    EditorGUILayout.Space();
                }


                EditorGUI.indentLevel--;
            }

            EditorGUILayout.EndScrollView();
        }
        private void OnGUI()
        {
            if (SteamVR_Input.actionSets == null)
            {
                EditorGUILayout.LabelField("Must first generate actions. Open SteamVR Input window.");
                return;
            }

            bool startUpdatingSourceOnAccess = SteamVR_Action.startUpdatingSourceOnAccess;

            SteamVR_Action.startUpdatingSourceOnAccess = false;

            if (labelStyle == null)
            {
                labelStyle = new GUIStyle(EditorStyles.textField);
                labelStyle.normal.background = Texture2D.whiteTexture;

                setLabelStyle                   = new GUIStyle(EditorStyles.label);
                setLabelStyle.wordWrap          = true;
                setLabelStyle.normal.background = Texture2D.whiteTexture;
            }

            scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);

            Color defaultColor = GUI.backgroundColor;

            SteamVR_ActionSet[]     actionSets = SteamVR_Input.actionSets;
            SteamVR_Input_Sources[] sources    = SteamVR_Input_Source.GetAllSources();

            if (sourceFoldouts == null)
            {
                sourceFoldouts = new Dictionary <SteamVR_Input_Sources, bool>();
                setFoldouts    = new Dictionary <SteamVR_Input_Sources, Dictionary <string, bool> >();
                for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
                {
                    sourceFoldouts.Add(sources[sourceIndex], false);
                    setFoldouts.Add(sources[sourceIndex], new Dictionary <string, bool>());

                    for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                    {
                        SteamVR_ActionSet set = actionSets[actionSetIndex];
                        setFoldouts[sources[sourceIndex]].Add(set.GetShortName(), true);
                    }
                }

                sourceFoldouts[SteamVR_Input_Sources.Any]       = true;
                sourceFoldouts[SteamVR_Input_Sources.LeftHand]  = true;
                sourceFoldouts[SteamVR_Input_Sources.RightHand] = true;
            }

            DrawMap();

            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                SteamVR_Input_Sources source = sources[sourceIndex];
                sourceFoldouts[source] = EditorGUILayout.Foldout(sourceFoldouts[source], source.ToString());

                if (sourceFoldouts[source] == false)
                {
                    continue;
                }

                EditorGUI.indentLevel++;

                for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                {
                    SteamVR_ActionSet set = actionSets[actionSetIndex];
                    bool   setActive      = set.IsActive(source);
                    string activeText     = setActive ? "Active" : "Inactive";
                    float  setLastChanged = set.GetTimeLastChanged();

                    if (setLastChanged != -1)
                    {
                        float timeSinceLastChanged = Time.realtimeSinceStartup - setLastChanged;
                        if (timeSinceLastChanged < 1)
                        {
                            Color blendColor = setActive ? Color.green : inactiveSetColor;
                            Color setColor   = Color.Lerp(blendColor, defaultColor, timeSinceLastChanged);
                            GUI.backgroundColor = setColor;
                        }
                    }

                    EditorGUILayout.BeginHorizontal();
                    setFoldouts[source][set.GetShortName()] = EditorGUILayout.Foldout(setFoldouts[source][set.GetShortName()], set.GetShortName());

                    EditorGUILayout.LabelField(activeText, labelStyle);

                    GUI.backgroundColor = defaultColor;
                    EditorGUILayout.EndHorizontal();

                    if (setFoldouts[source][set.GetShortName()] == false)
                    {
                        continue;
                    }

                    EditorGUI.indentLevel++;

                    for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
                    {
                        SteamVR_Action action = set.allActions[actionIndex];
                        if (source != SteamVR_Input_Sources.Any && action is SteamVR_Action_Skeleton)
                        {
                            continue;
                        }

                        bool isUpdating = action.IsUpdating(source);
                        bool inAction   = action is ISteamVR_Action_In;

                        bool noData = false;
                        if (inAction && isUpdating == false)
                        {
                            GUI.backgroundColor = Color.yellow;
                            noData = true;
                        }
                        else
                        {
                            bool actionBound = action.GetActiveBinding(source);
                            if (setActive == false)
                            {
                                GUI.backgroundColor = inactiveSetColor;
                            }
                            else if (actionBound == false)
                            {
                                GUI.backgroundColor = Color.red;
                                noData = true;
                            }
                        }

                        if (noData)
                        {
                            EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
                            GUI.backgroundColor = defaultColor;
                            continue;
                        }

                        float actionLastChanged = action.GetTimeLastChanged(source);

                        string actionText = "";

                        float timeSinceLastChanged = -1;

                        if (actionLastChanged != -1)
                        {
                            timeSinceLastChanged = Time.realtimeSinceStartup - actionLastChanged;

                            if (timeSinceLastChanged < 1)
                            {
                                Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                                GUI.backgroundColor = setColor;
                            }
                        }


                        if (action is SteamVR_Action_Boolean)
                        {
                            SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
                            actionText = actionBoolean.GetState(source).ToString();
                        }
                        else if (action is SteamVR_Action_Single)
                        {
                            SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
                            actionText = actionSingle.GetAxis(source).ToString("0.0000");
                        }
                        else if (action is SteamVR_Action_Vector2)
                        {
                            SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
                            actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
                        }
                        else if (action is SteamVR_Action_Vector3)
                        {
                            SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
                            Vector3 axis = actionVector3.GetAxis(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
                        }
                        else if (action is SteamVR_Action_Pose)
                        {
                            SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
                            Vector3             position   = actionPose.GetLocalPosition(source);
                            Quaternion          rotation   = actionPose.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Skeleton)
                        {
                            SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
                            Vector3    position = actionSkeleton.GetLocalPosition(source);
                            Quaternion rotation = actionSkeleton.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Vibration)
                        {
                            //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;

                            if (timeSinceLastChanged == -1)
                            {
                                actionText = "never used";
                            }

                            actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
                        }

                        EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
                        GUI.backgroundColor = defaultColor;
                    }

                    EditorGUI.indentLevel--;
                    EditorGUILayout.Space();
                }


                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Active Action Set List");
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(SteamVR_ActionSet_Manager.debugActiveSetListText, setLabelStyle);
            EditorGUI.indentLevel--;

            EditorGUILayout.Space();

            EditorGUILayout.EndScrollView();

            SteamVR_Action.startUpdatingSourceOnAccess = startUpdatingSourceOnAccess;
        }