/* * protected virtual void UpdatePose() * { * if (skeletonAction == null) * return; * * Vector3 skeletonPosition = skeletonAction.GetLocalPosition(); * Quaternion skeletonRotation = skeletonAction.GetLocalRotation(); * if (origin == null) * { * if (this.transform.parent != null) * { * skeletonPosition = this.transform.parent.TransformPoint(skeletonPosition); * skeletonRotation = this.transform.parent.rotation * skeletonRotation; * } * } * else * { * skeletonPosition = origin.TransformPoint(skeletonPosition); * skeletonRotation = origin.rotation * skeletonRotation; * } * * if (attachedTransformBlend <= 0) * { * this.transform.position = skeletonPosition; * this.transform.rotation = skeletonRotation; * } * else * { * Vector3 attachedTransformPosition = attachedToTransform.position; * Quaternion attachedTransformRotation = attachedToTransform.rotation; * * if (blendToPose != null) * { * attachedTransformPosition = attachedToTransform.TransformPoint(blendToPose.position); * attachedTransformRotation = attachedTransformRotation * blendToPose.rotation; * } * * if (attachedTransformBlend >= 1) * { * this.transform.position = attachedTransformPosition; * this.transform.rotation = attachedTransformRotation; * } * else * { * Vector3 targetPosition = Vector3.Lerp(skeletonPosition, attachedTransformPosition, attachedTransformBlend); * Quaternion targetRotation = Quaternion.Lerp(skeletonRotation, attachedTransformRotation, attachedTransformBlend); * * if (attachRoutine != null) * { * this.transform.position = Vector3.Lerp(attachingStartPosition, targetPosition, attachedTransformBlend); * this.transform.rotation = Quaternion.Lerp(attachingStartRotation, targetRotation, attachedTransformBlend); * } * else * { * this.transform.position = targetPosition; * this.transform.rotation = targetRotation; * } * } * } * * attaching = attachRoutine != null; * } */ protected virtual void UpdatePose() { if (skeletonAction == null) { return; } Vector3 skeletonPosition = skeletonAction.GetLocalPosition(); Quaternion skeletonRotation = skeletonAction.GetLocalRotation(); if (origin == null) { if (this.transform.parent != null) { skeletonPosition = this.transform.parent.TransformPoint(skeletonPosition); skeletonRotation = this.transform.parent.rotation * skeletonRotation; } } else { skeletonPosition = origin.TransformPoint(skeletonPosition); skeletonRotation = origin.rotation * skeletonRotation; } this.transform.position = skeletonPosition; this.transform.rotation = skeletonRotation; }
protected virtual void UpdatePose() { if (skeletonAction == null) { return; } if (origin == null) { skeletonAction.UpdateTransform(inputSource, this.transform); } else { this.transform.position = origin.TransformPoint(skeletonAction.GetLocalPosition(inputSource)); this.transform.eulerAngles = origin.TransformDirection(skeletonAction.GetLocalRotation(inputSource).eulerAngles); } }
protected virtual void UpdatePose() { if (skeletonAction == null) { return; } Vector3 skeletonPosition = skeletonAction.GetLocalPosition(); Quaternion skeletonRotation = skeletonAction.GetLocalRotation(); if (origin == null) { if (this.transform.parent != null) { skeletonPosition = this.transform.parent.TransformPoint(skeletonPosition); skeletonRotation = this.transform.parent.rotation * skeletonRotation; } } else { skeletonPosition = origin.TransformPoint(skeletonPosition); skeletonRotation = origin.rotation * skeletonRotation; } if (skeletonAction.poseChanged) { if (onTransformChanged != null) { onTransformChanged.Invoke(this, inputSource); } if (onTransformChangedEvent != null) { onTransformChangedEvent.Invoke(this, inputSource); } } this.transform.position = skeletonPosition; this.transform.rotation = skeletonRotation; if (onTransformUpdated != null) { onTransformUpdated.Invoke(this, inputSource); } }
private void OnGUI() { if (labelStyle == null) { labelStyle = new GUIStyle(EditorStyles.textField); labelStyle.normal.background = Texture2D.whiteTexture; } scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); Color defaultColor = GUI.backgroundColor; SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets; if (actionSets == null) { actionSets = SteamVR_Input_References.instance.actionSetObjects; } SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetUpdateSources(); for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex]; EditorGUILayout.LabelField(source.ToString()); for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = actionSets[actionSetIndex]; string activeText = set.IsActive() ? "Active" : "Inactive"; float setLastChanged = set.GetTimeLastChanged(); if (setLastChanged != -1) { float timeSinceLastChanged = Time.time - setLastChanged; if (timeSinceLastChanged < 1) { Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged); GUI.backgroundColor = setColor; } } EditorGUILayout.LabelField(set.GetShortName(), activeText, labelStyle); GUI.backgroundColor = defaultColor; EditorGUI.indentLevel++; for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++) { SteamVR_Action action = set.allActions[actionIndex]; if (action.actionSet == null || action.actionSet.IsActive() == false) { EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle); continue; } float actionLastChanged = action.GetTimeLastChanged(source); string actionText = ""; float timeSinceLastChanged = -1; if (actionLastChanged != -1) { timeSinceLastChanged = Time.time - actionLastChanged; if (timeSinceLastChanged < 1) { Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged); GUI.backgroundColor = setColor; } } if (action is SteamVR_Action_Boolean) { SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action; actionText = actionBoolean.GetState(source).ToString(); } else if (action is SteamVR_Action_Single) { SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action; actionText = actionSingle.GetAxis(source).ToString("0.0000"); } else if (action is SteamVR_Action_Vector2) { SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action; actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y); } else if (action is SteamVR_Action_Vector3) { SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action; Vector3 axis = actionVector3.GetAxis(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z); } else if (action is SteamVR_Action_Pose) { SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action; Vector3 position = actionPose.GetLocalPosition(source); Quaternion rotation = actionPose.GetLocalRotation(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})", position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w); } else if (action is SteamVR_Action_Skeleton) { SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action; Vector3 position = actionSkeleton.GetLocalPosition(source); Quaternion rotation = actionSkeleton.GetLocalRotation(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})", position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w); } else if (action is SteamVR_Action_Vibration) { //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action; if (timeSinceLastChanged == -1) { actionText = "never used"; } actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged); } EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle); GUI.backgroundColor = defaultColor; } EditorGUILayout.Space(); } EditorGUI.indentLevel--; } EditorGUILayout.EndScrollView(); }
private void OnGUI() { if (SteamVR_Input.actionSets == null) { EditorGUILayout.LabelField("Must first generate actions. Open SteamVR Input window."); return; } bool startUpdatingSourceOnAccess = SteamVR_Action.startUpdatingSourceOnAccess; SteamVR_Action.startUpdatingSourceOnAccess = false; if (labelStyle == null) { labelStyle = new GUIStyle(EditorStyles.textField); labelStyle.normal.background = Texture2D.whiteTexture; setLabelStyle = new GUIStyle(EditorStyles.label); setLabelStyle.wordWrap = true; setLabelStyle.normal.background = Texture2D.whiteTexture; } scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); Color defaultColor = GUI.backgroundColor; SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets; SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources(); if (sourceFoldouts == null) { sourceFoldouts = new Dictionary <SteamVR_Input_Sources, bool>(); setFoldouts = new Dictionary <SteamVR_Input_Sources, Dictionary <string, bool> >(); for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { sourceFoldouts.Add(sources[sourceIndex], false); setFoldouts.Add(sources[sourceIndex], new Dictionary <string, bool>()); for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = actionSets[actionSetIndex]; setFoldouts[sources[sourceIndex]].Add(set.GetShortName(), true); } } sourceFoldouts[SteamVR_Input_Sources.Any] = true; sourceFoldouts[SteamVR_Input_Sources.LeftHand] = true; sourceFoldouts[SteamVR_Input_Sources.RightHand] = true; } DrawMap(); for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex]; sourceFoldouts[source] = EditorGUILayout.Foldout(sourceFoldouts[source], source.ToString()); if (sourceFoldouts[source] == false) { continue; } EditorGUI.indentLevel++; for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = actionSets[actionSetIndex]; bool setActive = set.IsActive(source); string activeText = setActive ? "Active" : "Inactive"; float setLastChanged = set.GetTimeLastChanged(); if (setLastChanged != -1) { float timeSinceLastChanged = Time.realtimeSinceStartup - setLastChanged; if (timeSinceLastChanged < 1) { Color blendColor = setActive ? Color.green : inactiveSetColor; Color setColor = Color.Lerp(blendColor, defaultColor, timeSinceLastChanged); GUI.backgroundColor = setColor; } } EditorGUILayout.BeginHorizontal(); setFoldouts[source][set.GetShortName()] = EditorGUILayout.Foldout(setFoldouts[source][set.GetShortName()], set.GetShortName()); EditorGUILayout.LabelField(activeText, labelStyle); GUI.backgroundColor = defaultColor; EditorGUILayout.EndHorizontal(); if (setFoldouts[source][set.GetShortName()] == false) { continue; } EditorGUI.indentLevel++; for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++) { SteamVR_Action action = set.allActions[actionIndex]; if (source != SteamVR_Input_Sources.Any && action is SteamVR_Action_Skeleton) { continue; } bool isUpdating = action.IsUpdating(source); bool inAction = action is ISteamVR_Action_In; bool noData = false; if (inAction && isUpdating == false) { GUI.backgroundColor = Color.yellow; noData = true; } else { bool actionBound = action.GetActiveBinding(source); if (setActive == false) { GUI.backgroundColor = inactiveSetColor; } else if (actionBound == false) { GUI.backgroundColor = Color.red; noData = true; } } if (noData) { EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle); GUI.backgroundColor = defaultColor; continue; } float actionLastChanged = action.GetTimeLastChanged(source); string actionText = ""; float timeSinceLastChanged = -1; if (actionLastChanged != -1) { timeSinceLastChanged = Time.realtimeSinceStartup - actionLastChanged; if (timeSinceLastChanged < 1) { Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged); GUI.backgroundColor = setColor; } } if (action is SteamVR_Action_Boolean) { SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action; actionText = actionBoolean.GetState(source).ToString(); } else if (action is SteamVR_Action_Single) { SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action; actionText = actionSingle.GetAxis(source).ToString("0.0000"); } else if (action is SteamVR_Action_Vector2) { SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action; actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y); } else if (action is SteamVR_Action_Vector3) { SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action; Vector3 axis = actionVector3.GetAxis(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z); } else if (action is SteamVR_Action_Pose) { SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action; Vector3 position = actionPose.GetLocalPosition(source); Quaternion rotation = actionPose.GetLocalRotation(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})", position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w); } else if (action is SteamVR_Action_Skeleton) { SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action; Vector3 position = actionSkeleton.GetLocalPosition(source); Quaternion rotation = actionSkeleton.GetLocalRotation(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})", position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w); } else if (action is SteamVR_Action_Vibration) { //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action; if (timeSinceLastChanged == -1) { actionText = "never used"; } actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged); } EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle); GUI.backgroundColor = defaultColor; } EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUI.indentLevel--; } EditorGUILayout.Space(); EditorGUILayout.LabelField("Active Action Set List"); EditorGUI.indentLevel++; EditorGUILayout.LabelField(SteamVR_ActionSet_Manager.debugActiveSetListText, setLabelStyle); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.EndScrollView(); SteamVR_Action.startUpdatingSourceOnAccess = startUpdatingSourceOnAccess; }