예제 #1
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	internal static extern void VR_IVRChaperone_SetSceneColor(IntPtr instancePtr, HmdColor_t color);
예제 #2
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	internal static extern void VR_IVRChaperone_GetBoundsColor(IntPtr instancePtr, ref HmdColor_t pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance);
예제 #3
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	public override void SetSceneColor(HmdColor_t color)
	{
		CheckIfUsable();
		VRNativeEntrypoints.VR_IVRChaperone_SetSceneColor(m_pVRChaperone,color);
	}
예제 #4
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	public override void GetBoundsColor(ref HmdColor_t pOutputColorArray,int nNumOutputColors,float flCollisionBoundsFadeDistance)
	{
		CheckIfUsable();
		VRNativeEntrypoints.VR_IVRChaperone_GetBoundsColor(m_pVRChaperone,ref pOutputColorArray,nNumOutputColors,flCollisionBoundsFadeDistance);
	}
예제 #5
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 public EVROverlayError GetOverlayTextureBounds(ulong ulOverlayHandle, ref VRTextureBounds_t pOverlayTextureBounds) => default;                                                                                                                                                                  // 0x00000001811DE500-0x00000001811DE530
 public uint GetOverlayRenderModel(ulong ulOverlayHandle, string pchValue, uint unBufferSize, ref HmdColor_t pColor, ref EVROverlayError pError) => default;                                                                                                                                     // 0x00000001811DE450-0x00000001811DE480
예제 #6
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 public uint GetOverlayRenderModel(ulong ulOverlayHandle, string pchValue, uint unBufferSize, ref HmdColor_t pColor, ref EVROverlayError pError) => default;                                                                                                                                     // 0x00000001811DE450-0x00000001811DE480
 public EVROverlayError SetOverlayRenderModel(ulong ulOverlayHandle, string pchRenderModel, ref HmdColor_t pColor) => default;                                                                                                                                                                   // 0x00000001811DED90-0x00000001811DEDC0
예제 #7
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 // Token: 0x06001F3A RID: 7994 RVA: 0x0009D287 File Offset: 0x0009B487
 public void GetBoundsColor(ref HmdColor_t pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, ref HmdColor_t pOutputCameraColor)
 {
     this.FnTable.GetBoundsColor(ref pOutputColorArray, nNumOutputColors, flCollisionBoundsFadeDistance, ref pOutputCameraColor);
 }
예제 #8
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        }                                                      // 0x00000001811DD1D0-0x00000001811DD200

        public void GetBoundsColor(ref HmdColor_t pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, ref HmdColor_t pOutputCameraColor)
        {
        }                                                  // 0x00000001811DD110-0x00000001811DD140
예제 #9
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	public void GetBoundsColor(ref HmdColor_t pOutputColorArray,int nNumOutputColors,float flCollisionBoundsFadeDistance,ref HmdColor_t pOutputCameraColor)
	{
		FnTable.GetBoundsColor(ref pOutputColorArray,nNumOutputColors,flCollisionBoundsFadeDistance,ref pOutputCameraColor);
	}
예제 #10
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 // Token: 0x06001F39 RID: 7993 RVA: 0x0009D274 File Offset: 0x0009B474
 public void SetSceneColor(HmdColor_t color)
 {
     this.FnTable.SetSceneColor(color);
 }
예제 #11
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	public void SetSceneColor(HmdColor_t color)
	{
		FnTable.SetSceneColor(color);
	}
예제 #12
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 // Token: 0x06001F9C RID: 8092 RVA: 0x0009DB77 File Offset: 0x0009BD77
 public EVROverlayError SetOverlayRenderModel(ulong ulOverlayHandle, string pchRenderModel, ref HmdColor_t pColor)
 {
     return(this.FnTable.SetOverlayRenderModel(ulOverlayHandle, pchRenderModel, ref pColor));
 }
예제 #13
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 // Token: 0x06001F9B RID: 8091 RVA: 0x0009DB5E File Offset: 0x0009BD5E
 public uint GetOverlayRenderModel(ulong ulOverlayHandle, string pchValue, uint unBufferSize, ref HmdColor_t pColor, ref EVROverlayError pError)
 {
     return(this.FnTable.GetOverlayRenderModel(ulOverlayHandle, pchValue, unBufferSize, ref pColor, ref pError));
 }
예제 #14
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	public abstract void SetSceneColor(HmdColor_t color);
예제 #15
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 internal static extern void VR_IVRChaperone_GetBoundsColor(IntPtr instancePtr, ref HmdColor_t pOutputColorArray, int nNumOutputColors);
예제 #16
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	public abstract void GetBoundsColor(ref HmdColor_t pOutputColorArray,int nNumOutputColors,float flCollisionBoundsFadeDistance);
예제 #17
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        }                                   // 0x00000001811DD1B0-0x00000001811DD1D0

        public void SetSceneColor(HmdColor_t color)
        {
        }                                                      // 0x00000001811DD1D0-0x00000001811DD200