// Start is called before the first frame update void Awake() { m_RailGroup = GetComponent <RailGroup>(); m_InteractableHoverEvents = GetComponent <Valve.VR.InteractionSystem.InteractableHoverEvents>(); if (m_InteractableHoverEvents == null) { Transform tmpTransform = transform; for (int i = 0; i < 100; i++) { tmpTransform = tmpTransform.parent; if (tmpTransform != null) { m_InteractableHoverEvents = tmpTransform.GetComponent <Valve.VR.InteractionSystem.InteractableHoverEvents>(); } else { break; } if (m_InteractableHoverEvents != null) { break; } } if (m_InteractableHoverEvents == null) { m_InteractableHoverEvents = transform.GetComponentInChildren <Valve.VR.InteractionSystem.InteractableHoverEvents>(); } } }
// Start is called before the first frame update void Awake() { m_GLHandleVisuals_Group = GetComponent <GLHandleVisuals_Group>(); if (m_InteractableHoverEvents == null) { m_InteractableHoverEvents = GetComponent <Valve.VR.InteractionSystem.InteractableHoverEvents>(); m_interactable = GetComponent <Valve.VR.InteractionSystem.Interactable>(); m_throwable = GetComponent <Valve.VR.InteractionSystem.Throwable>(); targetGO = gameObject; } if (m_InteractableHoverEvents == null) { Transform tmpTransform = transform; for (int i = 0; i < 100; i++) { tmpTransform = tmpTransform.parent; if (tmpTransform != null) { m_InteractableHoverEvents = tmpTransform.GetComponent <Valve.VR.InteractionSystem.InteractableHoverEvents>(); m_interactable = tmpTransform.GetComponent <Valve.VR.InteractionSystem.Interactable>(); m_throwable = tmpTransform.GetComponent <Valve.VR.InteractionSystem.Throwable>(); targetGO = tmpTransform.gameObject; } else { break; } if (m_InteractableHoverEvents != null) { break; } } if (m_InteractableHoverEvents == null) { m_InteractableHoverEvents = transform.GetComponentInChildren <Valve.VR.InteractionSystem.InteractableHoverEvents>(); m_interactable = transform.GetComponent <Valve.VR.InteractionSystem.Interactable>(); m_throwable = transform.GetComponent <Valve.VR.InteractionSystem.Throwable>(); targetGO = transform.gameObject; } else if (m_InteractableHoverEvents == null) { Debug.Log("[" + transform.parent.name + "/" + gameObject.name + "] WARNING: Hovering on these gizmos will not work because the script couldn't auto-find the InteractableHoverEvents it should subscribe to. Assign it manually in the inspector."); } } if (m_interactable == null && m_InteractableHoverEvents != null) { m_interactable = m_InteractableHoverEvents.GetComponent <Valve.VR.InteractionSystem.Interactable>(); } m_GLHandleVisuals_Group.interactableLinkedTo = getInteractable; }
// Start is called before the first frame update void OnEnable() { m_interactable = GetComponent <Valve.VR.InteractionSystem.Interactable>(); m_interactableHE = GetComponent <Valve.VR.InteractionSystem.InteractableHoverEvents>(); }
void GetReferences() { m_interactable = GetComponent <Valve.VR.InteractionSystem.Interactable>(); m_interactableHE = GetComponent <Valve.VR.InteractionSystem.InteractableHoverEvents>(); m_throwable = GetComponent <Valve.VR.InteractionSystem.Throwable>(); }