//------------------------------------------------- public void ArrowReleased() { nocked = false; hand.HoverUnlock(GetComponent <Interactable>()); hand.otherHand.HoverUnlock(arrowHand.GetComponent <Interactable>()); if (releaseSound != null) { releaseSound.Play(); } this.StartCoroutine(this.ResetDrawAnim()); }
//------------------------------------------------- public void ArrowReleased() { nocked = false; hand.HoverUnlock(GetComponent <Interactable>()); hand.otherHand.HoverUnlock(arrowHand.GetComponent <Interactable>()); if (releaseSound != null) { releaseSound.Play(); } TestControllerArchery.instance.onArrowShoot(); this.StartCoroutine(this.ResetDrawAnim()); }