public void Receive() { if (client.Connected) { ClientState state = new ClientState(); state.InitData(1024); client.BeginReceive(state.Data, state.usered, state.remaining, 0, ReceiveCallback, state); } }
public void Send(String msg) { Byte[] data = encoding.GetBytes(msg); ClientState state = new ClientState(); state.InitData(data); client.BeginSend(data, 0, data.Length, 0, SendCallback, state); }