예제 #1
0
        /// <summary>
        /// Add basic player components; network, catalogue, session, client and analytics
        /// </summary>
        void InitComponents()
        {
            gameObject.AddComponent <VPlayerController>();
            if (m_network == null)
            {
                m_network = gameObject.AddComponent <VNetwork>();
            }
            if (m_catalogue == null)
            {
                m_catalogue = gameObject.AddComponent <VCatalogue>();
            }
            if (m_session == null)
            {
                m_session = gameObject.AddComponent <VSession>();
            }
            if (m_client == null)
            {
                m_client = gameObject.AddComponent <VClient>();
            }
            if (m_analytics == null)
            {
                m_analytics = gameObject.AddComponent <VAnalytics>();
            }

            VSettings.ValintaApplicationID = string.IsNullOrEmpty(ValintaApplicationID) ? "DeveloperPreviewApplication000" : ValintaApplicationID;
            VSettings.UseWWWForAudioClip   = UseWWWForAudioDownload;

            VClient.OnClientInfoReady += OnClientInfoReady;
            VSession.OnSessionReady   += OnSessionReady;
        }
예제 #2
0
        void Awake()
        {
            if (Instance != null)
            {
                return;
            }

            if (m_network == null)
            {
                m_network = ValintaPlayer.Instance.GetNetworkInstance();
            }

            Instance = this;
        }