/// <summary> /// Adaptive Histogram Equalization /// </summary> /// <param name="bitplane">bitplane of current image</param> /// <param name="windowSize">size of window</param> private static void AHE(ref MyBitplane bitplane, int windowSize) { // Prepare data MyBitplane newBitplane = new MyBitplane(bitplane.Width, bitplane.Height); MyBitplane window = new MyBitplane(windowSize, windowSize); int x; int y; for (y = 0; y < bitplane.Height; ++y) { for (x = 0; x < bitplane.Width; ++x) { // Create window CreateWindow(ref bitplane, windowSize, ref window, y, x); // Histogram equalization on window HE(ref window); // Replace pixel from windowHE newBitplane.SetPixel(x, y, window.GetPixel(windowSize / 2, windowSize / 2)); } } // Copy for (y = 0; y < bitplane.Height; ++y) { for (x = 0; x < bitplane.Width; ++x) { bitplane.SetPixel(x, y, newBitplane.GetPixel(x, y)); } } }
/// <summary> /// Histogram Equalization /// </summary> /// <param name="bitplane">bitplane of current image</param> private static void HE(ref MyBitplane bitplane) { // Histogram double[] histogram = calculateHistogram(bitplane); // Probability double totalElements = bitplane.Width * bitplane.Height; double[] probability = new double[256]; int i; for (i = 0; i < 256; i++) { probability[i] = histogram[i] / totalElements; } // Comulative probability double[] comulativeProbability = calculateComulativeFrequency(probability); // Multiply comulative probability by 256 int[] floorProbability = new int[256]; for (i = 0; i < 256; i++) { floorProbability[i] = (int)Math.Floor(comulativeProbability[i] * 255); } // Transform old value to new value int x; for (int y = 0; y < bitplane.Height; y++) { for (x = 0; x < bitplane.Width; x++) { bitplane.SetPixel(x, y, (byte)floorProbability[bitplane.GetPixel(x, y)]); } } }
/// <summary> /// Create window on current bitplane /// Edges are mirrored /// </summary> /// <param name="bitplane">bitplane of current image</param> /// <param name="windowSize">size of window</param> /// <param name="window">window reference filled from bitmap</param> /// <param name="y">current y position on bitplane</param> /// <param name="x">current x position on bitplane</param> private static void CreateWindow(ref MyBitplane bitplane, int windowSize, ref MyBitplane window, int y, int x) { int jIndex = 0; int iIndex; int i; for (int j = 0 - (windowSize / 2); j < (windowSize / 2); ++j) { iIndex = 0; for (i = 0 - (windowSize / 2); i < (windowSize / 2); ++i) { int xx = x + i; if (xx < 0) { xx = Math.Abs(xx); } if (xx >= bitplane.Width) { xx = (bitplane.Width - 1) + ((bitplane.Width) - (xx + windowSize)); } int yy = y + j; if (yy < 0) { yy = Math.Abs(yy); } if (yy >= bitplane.Height) { yy = (bitplane.Height - 1) + ((bitplane.Height) - (yy + windowSize)); } window.SetPixel(iIndex, jIndex, bitplane.GetPixel(xx, yy)); ++iIndex; } ++jIndex; } }
/// <summary> /// Contrast Limited Histogram Equalization implementation /// </summary> /// <param name="bitplane"></param> /// <param name="contrastLimit"></param> private static void CLHE(ref MyBitplane bitplane, double contrastLimit) { double cl = (contrastLimit * (bitplane.Width * bitplane.Height)) / 256; double top = cl; double bottom = 0; double SUM = 0; int i; // Histogram double[] histogram = calculateHistogram(bitplane); while (top - bottom > 1) { double middle = (top + bottom) / 2; SUM = 0; foreach (double value in histogram) { if (value > middle) { SUM += value - middle; } } if (SUM > (cl - middle) * 256) { top = middle; } else { bottom = middle; } } double clipLevel = Math.Round(bottom + (SUM / 256)); double L = cl - clipLevel; for (i = 0; i < 256; i++) { if (histogram[i] >= clipLevel) { histogram[i] = clipLevel; } else { histogram[i] += L; } } double perBin = SUM / 256; for (i = 0; i < 256; i++) { histogram[i] += perBin; } histogram = calculateComulativeFrequency(histogram); int[] finalFreq = new int[256]; double min = Utils.findMin(histogram); for (i = 0; i < 256; i++) { finalFreq[i] = (int)((histogram[i] - min) / ((bitplane.Width * bitplane.Height) - 2) * 255); } int x; for (int y = 0; y < bitplane.Height; ++y) { for (x = 0; x < bitplane.Width; ++x) { bitplane.SetPixel(x, y, (byte)finalFreq[bitplane.GetPixel(x, y)]); } } }