public void Evaluate(int SpreadMax) { if (FInitIn[0] || FFirstFrame) { FOpenVRSystem = OpenVRManager.InitOpenVR(); SetStatus(OpenVRManager.ErrorMessage); FSystemOut[0] = FOpenVRSystem; } if (FOpenVRSystem != null) { Evaluate(SpreadMax, FOpenVRSystem); } FFirstFrame = false; }
public void Dispose() { OpenVRManager.ShutDownOpenVR(); }