void BuildSequence() { if(Times.Value != null && Values.Value != null && Lengths.Value != null && Velocities.Value != null && Length.Value > 0) { FSequence = new MidiSequence(Times.Value, Values.Value, Lengths.Value, Velocities.Value, Length.Value, MidiEvents.Value as ManualMidiEvents, AudioService.Engine); FNeedsInit = true; } else FSequence = null; }