// void Concatenate(vtkLinearTransform * transform) // "void Concatenate(vtkLinearTransform *transform)" public void Concatenate(vtkLinearTransform /*(vtkLinearTransform*)*/ transform) { VTK_API.API_vtkTransform.Concatenate_2(this, transform); }
// void SetInput(vtkLinearTransform * input) // "void SetInput(vtkLinearTransform *input)" public void SetInput(vtkLinearTransform /*(vtkLinearTransform*)*/ input) { VTK_API.API_vtkTransform.SetInput_0(this, input); }
// void SetUserTransform(vtkLinearTransform * transform) // "void SetUserTransform(vtkLinearTransform *transform)" public void SetUserTransform(vtkLinearTransform /*(vtkLinearTransform*)*/ transform) { VTK_API.API_vtkProp3D.SetUserTransform_0(this, transform); }