예제 #1
0
        /// <summary>
        /// Initializes the singleton instance of the command.
        /// </summary>
        /// <param name="package">Owner package, not null.</param>
        public static async Task InitializeAsync(AsyncPackage package, IMenuCommandService inCommandService, MonoVisualStudioExtension monoVisualStudioExtension)
        {
            // Switch to the main thread - the call to AddCommand in AttachToEngineCommand's constructor requires
            // the UI thread.
            await ThreadHelper.JoinableTaskFactory.SwitchToMainThreadAsync(package.DisposalToken);

            OleMenuCommandService commandService = inCommandService as OleMenuCommandService;
            Project   monoProject       = monoVisualStudioExtension.GetStartupProject();
            CommandID dynamicItemRootId = new CommandID(new Guid(guidDynamicMenuPackageCmdSet), (int)0x1030);

            if (monoProject == null || !monoProject.Name.Contains("UnrealEngine"))
            {
                return;
            }
            Instance = new AttachToEngineCommand(package, commandService);
            Instance.MonoExtension = monoVisualStudioExtension;
        }
예제 #2
0
        /// <summary>
        /// Initialization of the package; this method is called right after the package is sited, so this is the place
        /// where you can put all the initialization code that rely on services provided by VisualStudio.
        /// </summary>
        protected override async System.Threading.Tasks.Task InitializeAsync(CancellationToken cancellationToken, IProgress <ServiceProgressData> progress)
        {
            try
            {
                NLogService.Setup($"{nameof(VSMonoDebuggerPackage)}.log");
                DebugEngineInstallService.TryRegisterAssembly();

                // see https://github.com/microsoft/VSSDK-Extensibility-Samples/tree/master/AsyncPackageMigration
                await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);

                var dte = await GetServiceAsync(typeof(EnvDTE.DTE)) as EnvDTE.DTE;

                var menuCommandService = await GetServiceAsync(typeof(IMenuCommandService)) as OleMenuCommandService;

                // TODO replace by services
                UserSettingsManager.Initialize(this);
                _monoVisualStudioExtension = new MonoVisualStudioExtension(this, dte);
                _monoDebuggerCommands      = new VSMonoDebuggerCommands(this, menuCommandService, _monoVisualStudioExtension);

                await AttachToEngineCommand.InitializeAsync(this, menuCommandService, _monoVisualStudioExtension);
            }
            catch (UnauthorizedAccessException uex)
            {
                await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);

                var package = this as Package;
                VsShellUtilities.ShowMessageBox(
                    package,
                    "Failed finish installation of VSMonoDebugger - Please run Visual Studio once as Administrator...",
                    $"{nameof(VSMonoDebuggerPackage)} - Register mono debug engine",
                    OLEMSGICON.OLEMSGICON_CRITICAL,
                    OLEMSGBUTTON.OLEMSGBUTTON_OK,
                    OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST);

                Logger.Error(uex);
            }
            catch (Exception ex)
            {
                Logger.Error(ex);
            }

            await base.InitializeAsync(cancellationToken, progress);
        }