/// <summary> /// Register all object builders in game assemblies and loads serializers. This function must be called after links to assemblies in MyPlugins are set! /// Returns false if assembly links are not set. Only MyPlugins.UserAssembly can be null. /// </summary> public static bool RegisterAssembliesAndLoadSerializers() { m_objectFactory.RegisterFromAssembly(Assembly.GetExecutingAssembly()); m_objectFactory.RegisterFromAssembly(MyPlugins.SandboxAssembly); //TODO: Will be removed m_objectFactory.RegisterFromAssembly(MyPlugins.GameAssembly); m_objectFactory.RegisterFromAssembly(MyPlugins.GameObjectBuildersAssembly); m_objectFactory.RegisterFromAssembly(MyPlugins.UserAssembly); LoadSerializers(); return(Assembly.GetExecutingAssembly() != null && MyPlugins.SandboxAssembly != null && MyPlugins.GameAssembly != null && MyPlugins.GameObjectBuildersAssembly != null); }
static MyObjectBuilderSerializer() { Serializer = TypeModel.Create(); Serializer.AutoAddMissingTypes = true; Serializer.UseImplicitZeroDefaults = false; m_objectFactory = new MyObjectFactory <MyObjectBuilderDefinitionAttribute, MyObjectBuilder_Base>(); m_objectFactory.RegisterFromAssembly(Assembly.GetExecutingAssembly()); m_objectFactory.RegisterFromAssembly(MyPlugins.SandboxAssembly); //TODO: Will be removed m_objectFactory.RegisterFromAssembly(MyPlugins.GameAssembly); m_objectFactory.RegisterFromAssembly(MyPlugins.UserAssembly); LoadSerializers(); }
public static void RegisterFromAssembly(Assembly assembly) { m_objectFactory.RegisterFromAssembly(assembly); }