public InventoryEditorModel(MyObjectBuilder_Inventory inventory, float maxVolume, MyObjectBuilder_Character character = null) { _inventory = inventory; _maxVolume = maxVolume; _character = character; UpdateGeneralFromEntityBase(); // Cube.InventorySize.X * CUbe.InventorySize.Y * CUbe.InventorySize.Z * 1000 * Sandbox.InventorySizeMultiplier; // or Cube.InventoryMaxVolume * 1000 * Sandbox.InventorySizeMultiplier; //Character.Inventory = 0.4 * 1000 * Sandbox.InventorySizeMultiplier; }
/// <summary> /// Initialize from character object builder. /// </summary> public virtual void Init(MyObjectBuilder_Character characterBuilder) { }