예제 #1
0
        public static void DrawLine(Vector3 start, Vector3 end, Color color, float time, bool depthTest, float radius)
        {
            Vector3    position = start + (end - start) * 0.5f;
            Quaternion rotation = Quaternion.LookRotation((end - start).normalized);
            Vector3    scale    = new Vector3(radius, radius, (end - start).magnitude);

            WorldDebugLine newLine = new WorldDebugLine();

            newLine.matrix         = Matrix4x4.TRS(position, rotation, scale);
            newLine.stopTime       = Time.time + time;
            newLine.material       = depthTest ? new Material(lineDepthMat) : new Material(lineMat);
            newLine.material.color = color;
            lines.Add(newLine);
        }
예제 #2
0
        public static void DrawLine(Vector3 start, Vector3 end, Color color, bool depthTest, float radius)
        {
            Vector3    position = start + (end - start) * 0.5f;
            Quaternion rotation;

            if ((end - start).magnitude == 0)
            {
                rotation = Quaternion.identity;
            }
            else
            {
                rotation = Quaternion.LookRotation((end - start).normalized);
            }
            Vector3 scale = new Vector3(radius, radius, (end - start).magnitude);

            WorldDebugLine newLine = new WorldDebugLine();

            newLine.matrix         = Matrix4x4.TRS(position, rotation, scale);
            newLine.stopTime       = 0;
            newLine.material       = depthTest ? new Material(lineDepthMat) : new Material(lineMat);
            newLine.material.color = color;

            Graphics.DrawMesh(mesh, newLine.matrix, newLine.material, 0);
        }
예제 #3
0
        public static void DrawLine(Vector3 start, Vector3 end)
        {
            Vector3    position = start + (end - start) * 0.5f;
            Quaternion rotation;

            if ((end - start).magnitude == 0)
            {
                rotation = Quaternion.identity;
            }
            else
            {
                rotation = Quaternion.LookRotation((end - start).normalized);
            }
            Vector3 scale = new Vector3(0.005f, 0.005f, (end - start).magnitude);

            WorldDebugLine newLine = new WorldDebugLine();

            newLine.matrix         = Matrix4x4.TRS(position, rotation, scale);
            newLine.stopTime       = 0;
            newLine.material       = new Material(lineMat);
            newLine.material.color = Color.white;

            Graphics.DrawMesh(mesh, newLine.matrix, newLine.material, 0);
        }