/// <summary> /// The GetControllerButtonState method is used to determine if the given controller button for the given press type on the given controller reference is currently taking place. /// </summary> /// <param name="buttonType">The type of button to check for the state of.</param> /// <param name="pressType">The button state to check for.</param> /// <param name="controllerReference">The reference to the controller to check the button state on.</param> /// <returns>Returns true if the given button is in the state of the given press type on the given controller reference.</returns> public override bool GetControllerButtonState(ButtonTypes buttonType, ButtonPressTypes pressType, VRTK_ControllerReference controllerReference) { uint index = VRTK_ControllerReference.GetRealIndex(controllerReference); switch (buttonType) { case ButtonTypes.Trigger: case ButtonTypes.TriggerHairline: return(GetControllerButtonState(index, "Trigger", pressType)); case ButtonTypes.Grip: case ButtonTypes.GripHairline: return(GetControllerButtonState(index, "Grip", pressType)); case ButtonTypes.Touchpad: return(GetControllerButtonState(index, "TouchpadPress", pressType)); case ButtonTypes.ButtonOne: return(GetControllerButtonState(index, "ButtonOne", pressType)); case ButtonTypes.ButtonTwo: return(GetControllerButtonState(index, "ButtonTwo", pressType)); case ButtonTypes.StartMenu: return(GetControllerButtonState(index, "StartMenu", pressType)); } return(false); }
// Token: 0x0600181F RID: 6175 RVA: 0x00080644 File Offset: 0x0007E844 protected virtual PlayerClimbEventArgs SetPlayerClimbEvent(VRTK_ControllerReference controllerReference, GameObject target) { PlayerClimbEventArgs result; result.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); result.controllerReference = controllerReference; result.target = target; return(result); }
// Token: 0x060015E0 RID: 5600 RVA: 0x00077838 File Offset: 0x00075A38 public virtual ObjectInteractEventArgs SetControllerInteractEvent(GameObject target) { ObjectInteractEventArgs result; result.controllerIndex = VRTK_ControllerReference.GetRealIndex(this.controllerReference); result.controllerReference = this.controllerReference; result.target = target; return(result); }
// Token: 0x06001A4C RID: 6732 RVA: 0x0008B518 File Offset: 0x00089718 protected virtual HeadsetControllerAwareEventArgs SetHeadsetControllerAwareEvent(RaycastHit raycastHit, VRTK_ControllerReference controllerReference) { HeadsetControllerAwareEventArgs result; result.raycastHit = raycastHit; result.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); result.controllerReference = controllerReference; return(result); }
// Token: 0x06001331 RID: 4913 RVA: 0x0006B7D4 File Offset: 0x000699D4 public override void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f) { uint realIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); if (realIndex < 4294967295U) { float num = (float)this.maxHapticVibration * strength; SteamVR_Controller.Input((int)realIndex).TriggerHapticPulse((ushort)num, EVRButtonId.k_EButton_Axis0); } }
// Token: 0x06001335 RID: 4917 RVA: 0x0006B848 File Offset: 0x00069A48 public override Vector3 GetAngularVelocity(VRTK_ControllerReference controllerReference) { uint realIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); if (realIndex <= 0U || realIndex >= 4294967295U) { return(Vector3.zero); } return(SteamVR_Controller.Input((int)realIndex).angularVelocity); }
protected virtual HeadsetControllerAwareEventArgs SetHeadsetControllerAwareEvent(RaycastHit raycastHit, VRTK_ControllerReference controllerReference) { HeadsetControllerAwareEventArgs e; e.raycastHit = raycastHit; #pragma warning disable 0618 e.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); #pragma warning restore 0618 e.controllerReference = controllerReference; return(e); }
public virtual ObjectInteractEventArgs SetControllerInteractEvent(GameObject target) { ObjectInteractEventArgs e; #pragma warning disable 0618 e.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); #pragma warning restore 0618 e.controllerReference = controllerReference; e.target = target; return(e); }
protected virtual PlayerClimbEventArgs SetPlayerClimbEvent(VRTK_ControllerReference controllerReference, GameObject target) { PlayerClimbEventArgs e; #pragma warning disable 0618 e.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); #pragma warning restore 0618 e.controllerReference = controllerReference; e.target = target; return(e); }
protected virtual void LateUpdate() { if (controller != null) { pointerEventData.pointerId = (int)VRTK_ControllerReference.GetRealIndex(controllerReference); } if (controllerRenderModel == null && VRTK_ControllerReference.IsValid(controllerReference)) { controllerRenderModel = VRTK_SDK_Bridge.GetControllerRenderModel(controllerReference); } }
// Token: 0x06001AD5 RID: 6869 RVA: 0x0008D264 File Offset: 0x0008B464 public virtual UIPointerEventArgs SetUIPointerEvent(RaycastResult currentRaycastResult, GameObject currentTarget, GameObject lastTarget = null) { UIPointerEventArgs result; result.controllerIndex = VRTK_ControllerReference.GetRealIndex(this.controllerReference); result.controllerReference = this.controllerReference; result.isActive = this.PointerActive(); result.currentTarget = currentTarget; result.previousTarget = lastTarget; result.raycastResult = currentRaycastResult; return(result); }
protected virtual void LateUpdate() { if (controllerEvents != null) { pointerEventData.pointerId = (int)VRTK_ControllerReference.GetRealIndex(GetControllerReference()); VRTK_SharedMethods.AddDictionaryValue(pointerLengths, pointerEventData.pointerId, maximumLength, true); } if (controllerRenderModel == null && VRTK_ControllerReference.IsValid(GetControllerReference())) { controllerRenderModel = VRTK_SDK_Bridge.GetControllerRenderModel(GetControllerReference()); } }
public virtual UIPointerEventArgs SetUIPointerEvent(RaycastResult currentRaycastResult, GameObject currentTarget, GameObject lastTarget = null) { UIPointerEventArgs e; #pragma warning disable 0618 e.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); #pragma warning restore 0618 e.controllerReference = controllerReference; e.isActive = PointerActive(); e.currentTarget = currentTarget; e.previousTarget = lastTarget; e.raycastResult = currentRaycastResult; return(e); }
/// <summary> /// The GetAngularVelocity method is used to determine the current angular velocity of the tracked object on the given controller reference. /// </summary> /// <param name="controllerReference">The reference to the tracked object to check for.</param> /// <returns>A Vector3 containing the current angular velocity of the tracked object.</returns> public override Vector3 GetAngularVelocity(VRTK_ControllerReference controllerReference) { SetupPlayer(); uint index = VRTK_ControllerReference.GetRealIndex(controllerReference); switch (index) { case 1: return(gazeController != null ? gazeController.GetAngularVelocity() : Vector3.zero); default: return(Vector3.zero); } }
// Token: 0x06001338 RID: 4920 RVA: 0x0006B8CC File Offset: 0x00069ACC public override float GetButtonHairlineDelta(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference) { uint realIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); if (realIndex >= 4294967295U) { return(0f); } SteamVR_Controller.Device device = SteamVR_Controller.Input((int)realIndex); if (buttonType != SDK_BaseController.ButtonTypes.Trigger && buttonType != SDK_BaseController.ButtonTypes.TriggerHairline) { return(0f); } return(device.hairTriggerDelta); }
// Token: 0x06001918 RID: 6424 RVA: 0x00085DC0 File Offset: 0x00083FC0 protected virtual DestinationMarkerEventArgs SetDestinationMarkerEvent(float distance, Transform target, RaycastHit raycastHit, Vector3 position, VRTK_ControllerReference controllerReference, bool forceDestinationPosition = false, Quaternion?rotation = null) { DestinationMarkerEventArgs result; result.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); result.controllerReference = controllerReference; result.distance = distance; result.target = target; result.raycastHit = raycastHit; result.destinationPosition = position; result.destinationRotation = rotation; result.enableTeleport = this.enableTeleport; result.forceDestinationPosition = forceDestinationPosition; return(result); }
/// <summary> /// The GetAngularVelocity method is used to determine the current angular velocity of the tracked object on the given controller reference. /// </summary> /// <param name="controllerReference">The reference to the tracked object to check for.</param> /// <returns>A Vector3 containing the current angular velocity of the tracked object.</returns> public override Vector3 GetAngularVelocity(VRTK_ControllerReference controllerReference) { uint index = VRTK_ControllerReference.GetRealIndex(controllerReference); switch (index) { case 1: return(rightController.GetAngularVelocity()); case 2: return(leftController.GetAngularVelocity()); default: return(Vector3.zero); } }
/// <summary> /// The GetVelocity method is used to determine the current velocity of the tracked object on the given controller reference. /// </summary> /// <param name="controllerReference">The reference to the tracked object to check for.</param> /// <returns>A Vector3 containing the current velocity of the tracked object.</returns> public override Vector3 GetVelocity(VRTK_ControllerReference controllerReference) { SetupPlayer(); uint index = VRTK_ControllerReference.GetRealIndex(controllerReference); switch (index) { case 1: return(rightController != null ? rightController.GetVelocity() : Vector3.zero); case 2: return(leftController != null ? leftController.GetVelocity() : Vector3.zero); default: return(Vector3.zero); } }
protected virtual DestinationMarkerEventArgs SetDestinationMarkerEvent(float distance, Transform target, RaycastHit raycastHit, Vector3 position, VRTK_ControllerReference controllerReference, bool forceDestinationPosition = false, Quaternion?rotation = null) { DestinationMarkerEventArgs e; #pragma warning disable 0618 e.controllerIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); #pragma warning restore 0618 e.controllerReference = controllerReference; e.distance = distance; e.target = target; e.raycastHit = raycastHit; e.destinationPosition = position; e.destinationRotation = rotation; e.enableTeleport = enableTeleport; e.forceDestinationPosition = forceDestinationPosition; return(e); }
// Token: 0x06001339 RID: 4921 RVA: 0x0006B908 File Offset: 0x00069B08 public override bool GetControllerButtonState(SDK_BaseController.ButtonTypes buttonType, SDK_BaseController.ButtonPressTypes pressType, VRTK_ControllerReference controllerReference) { uint realIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); if (realIndex >= 4294967295U) { return(false); } switch (buttonType) { case SDK_BaseController.ButtonTypes.ButtonOne: return(this.IsButtonPressed(realIndex, pressType, 128UL)); case SDK_BaseController.ButtonTypes.ButtonTwo: return(this.IsButtonPressed(realIndex, pressType, 2UL)); case SDK_BaseController.ButtonTypes.Grip: return(this.IsButtonPressed(realIndex, pressType, 4UL)); case SDK_BaseController.ButtonTypes.StartMenu: return(this.IsButtonPressed(realIndex, pressType, 1UL)); case SDK_BaseController.ButtonTypes.Trigger: return(this.IsButtonPressed(realIndex, pressType, 8589934592UL)); case SDK_BaseController.ButtonTypes.TriggerHairline: if (pressType == SDK_BaseController.ButtonPressTypes.PressDown) { return(SteamVR_Controller.Input((int)realIndex).GetHairTriggerDown()); } if (pressType == SDK_BaseController.ButtonPressTypes.PressUp) { return(SteamVR_Controller.Input((int)realIndex).GetHairTriggerUp()); } break; case SDK_BaseController.ButtonTypes.Touchpad: return(this.IsButtonPressed(realIndex, pressType, 4294967296UL)); } return(false); }
// Token: 0x06001337 RID: 4919 RVA: 0x0006B878 File Offset: 0x00069A78 public override Vector2 GetButtonAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference) { uint realIndex = VRTK_ControllerReference.GetRealIndex(controllerReference); if (realIndex >= 4294967295U) { return(Vector2.zero); } SteamVR_Controller.Device device = SteamVR_Controller.Input((int)realIndex); if (buttonType == SDK_BaseController.ButtonTypes.Grip) { return(device.GetAxis(EVRButtonId.k_EButton_Axis2)); } if (buttonType == SDK_BaseController.ButtonTypes.Trigger) { return(device.GetAxis(EVRButtonId.k_EButton_Axis1)); } if (buttonType == SDK_BaseController.ButtonTypes.Touchpad) { return(device.GetAxis(EVRButtonId.k_EButton_Axis0)); } return(Vector2.zero); }