void Toss_InteractableObjectUngrabbed(object sender, VRTK.InteractableObjectEventArgs e) { // set the object's owner to be scene, which is 0, so that they dont get destroyed when the player leave the room toss.GetComponent <PhotonView> ().TransferOwnership(0); mycolor = Color.white; spinSpeed = 60f; }
private void OnBookUsed(object sender, VRTK.InteractableObjectEventArgs e) { if (closed) { closed = false; frontRotator.isLocked = false; } }
public void OnUse(object interactingObject, VRTK.InteractableObjectEventArgs a) { if (anim.isPlaying) { return; } if (!playerUsable) { if (!isOpen) { if (chestLockedSound != null) { AudioSource.PlayClipAtPoint(chestLockedSound, transform.position); } if (OnChestLocked != null) { OnChestLocked(); } } return; } if (isOpen) { if (chestCloseSound != null) { AudioSource.PlayClipAtPoint(chestCloseSound, transform.position); } if (OnChestClosed != null) { OnChestClosed(); } anim.Play("woodenchest_large_close"); isOpen = false; Invoke("DisableContents", 1f); } else { if (chestOpenSound != null) { AudioSource.PlayClipAtPoint(chestOpenSound, transform.position); } if (OnChestOpened != null) { OnChestOpened(); } Debug.Log("Open chest!"); anim.Play("woodenchest_large_open"); isOpen = true; EnableContents(); if (disableAfterOpen) { interactableObject.enabled = false; GetComponent <VRTK_OutlineObjectCopyHighlighter> ().enabled = false; } } }
public void OnTouch(object interactingObject, VRTK.InteractableObjectEventArgs a) { if (untouched) { DestroyAttentionObject(); untouched = false; } if (conversationCanvas == null) { CreateCanvas(); } }
//this is called when the object is ungrabbed (was here before somehow) void InteractableObjectUngrabbed(object sender, VRTK.InteractableObjectEventArgs e) { Debug.Log("VRTK Waypoint UnGrabber Function called"); //stop coroutine StopCoroutine(updateLine()); //inform the reference drone that the flight path has been changed. waypointStatus = prevWaypointStatus; prevWaypointStatus = WaypointStatus.GRABBED; // change the color to un grabbed this.GetComponent <MeshRenderer>().material = unpassedWaypoint; // Trigger UpdateWaypoints call for drone. referenceDrone.DronePathUpdated(); }
private void Interactable_InteractableObjectUngrabbed(object sender, VRTK.InteractableObjectEventArgs e) { isGrabbed = false; if (shouldUploadFeedback) { infoText.text = "Uploading feedback..."; shouldUploadFeedback = false; audioSource.clip = confirmationClip; audioSource.Play(); GetComponent <Renderer>().material = workingMaterial; var metadata = feedbackMetadataProvider.GetFeedbackMetadata(); metadata.Add("mic-holding-time", (Time.time - micRecordingTime).ToString()); feedbackManager.SaveFeedback(metadata); } else { infoText.text = "Grab me to\nrecord voice feedback"; } }
private void DoObjectGrab(object sender, InteractableObjectEventArgs e) { if (e.interactingObject == controllers.left) { holdControl = controllers.left.GetComponent<VRTK_ControllerEvents>(); stringControl = controllers.right.GetComponent<VRTK_ControllerEvents>(); holdActions = controllers.left.GetComponent<VRTK_ControllerActions>(); stringActions = controllers.right.GetComponent<VRTK_ControllerActions>(); } else { stringControl = controllers.left.GetComponent<VRTK_ControllerEvents>(); holdControl = controllers.right.GetComponent<VRTK_ControllerEvents>(); stringActions = controllers.left.GetComponent<VRTK_ControllerActions>(); holdActions = controllers.right.GetComponent<VRTK_ControllerActions>(); } StartCoroutine("GetBaseRotation"); }
public void OnUse(object interactingObject, VRTK.InteractableObjectEventArgs a) { Destroy(interactableObject); if (OnItemPickedUp != null) { OnItemPickedUp(itemName); } FindObjectOfType <QuestManager> ().CompleteQuest(quest_id); if (itemPickupSoundFX != null) { AudioSource.PlayClipAtPoint(itemPickupSoundFX, transform.position); } MakePickupText(); Destroy(gameObject); if (exclamationMark != null) { Destroy(exclamationMark); } }
protected virtual void InteractableObjectUngrabbed(object sender, InteractableObjectEventArgs e) { leverRigidbody.angularDrag = releasedFriction; }
protected virtual void InteractableObjectGrabbed(object sender, InteractableObjectEventArgs e) { doorRigidbody.angularDrag = grabbedFriction; }
// Token: 0x06001452 RID: 5202 RVA: 0x00071935 File Offset: 0x0006FB35 protected virtual void WheelInteractableObjectGrabbed(object sender, InteractableObjectEventArgs e) { this.wheelRigidbody.angularDrag = this.grabbedFriction; this.wheelHinge.useSpring = false; }
protected override void InteractableObjectUngrabbed(object sender, InteractableObjectEventArgs e) { base.InteractableObjectUngrabbed(sender, e); isGrabbed = false; }
public override void OnInteractableObjectUntouched(InteractableObjectEventArgs e) { GetComponent <Renderer> ().material = oldMaterial; Debug.Log("Untouched"); base.OnInteractableObjectUngrabbed(e); }
private void WheelInteractableObjectGrabbed(object sender, InteractableObjectEventArgs e) { wheelRigidbody.angularDrag = grabbedFriction; wheelHinge.useSpring = false; }
private void InteractableObjectUngrabbed(object sender, InteractableObjectEventArgs e) { doorRigidbody.angularDrag = releasedFriction; }
protected virtual void ObjectUnClicked(object sender, InteractableObjectEventArgs e) { base.DoUnClickButton(sender); isClicked = false; if ((hideAfterExecution || (collidingObjects.Count == 0 && menu.hideOnRelease)) && menu.executeOnUnclick) { ImmediatelyHideMenu(e); } }
void Toss_InteractableObjectGrabbed(object sender, VRTK.InteractableObjectEventArgs e) { toss.GetComponent <PhotonView> ().TransferOwnership(PhotonNetwork.player.ID); mycolor = Color.blue; spinSpeed = 0f; }
public override void OnInteractableObjectGrabbed(InteractableObjectEventArgs e) { Debug.Log("Grabbed"); evGrabbed.Invoke(); base.OnInteractableObjectGrabbed(e); }
protected virtual void ObjectClicked(object sender, InteractableObjectEventArgs e) { base.DoClickButton(sender); isClicked = true; if (hideAfterExecution && !menu.executeOnUnclick) { ImmediatelyHideMenu(e); } }
protected virtual void ObjectUntouched(object sender, InteractableObjectEventArgs e) { collidingObjects.Remove(e.interactingObject); if (((!menu.executeOnUnclick || !isClicked) && menu.hideOnRelease) || (Object)sender == this) { base.DoHideMenu(hideAfterExecution, sender); interactingObjects.Remove(e.interactingObject); if (addMenuCollider && menuCollider != null) { // In case there's any gap between the normal collider and the menuCollider, delay a bit. Cancelled if collider is re-entered disableCoroutine = StartCoroutine(DelayedSetColliderEnabled(false, 0.25f, e)); } } }
private void SetColliderState(bool state, InteractableObjectEventArgs e) { if (addMenuCollider && menuCollider != null) { if (state) { menuCollider.enabled = true; menuCollider.center = desiredColliderCenter; } else { bool should = true; Collider[] colliders = eventsManager.GetComponents<Collider>(); Collider[] controllerColliders = e.interactingObject.GetComponent<VRTK_InteractTouch>().ControllerColliders(); foreach (var collider in colliders) { if (collider != menuCollider) { foreach (var controllerCollider in controllerColliders) { if (controllerCollider.bounds.Intersects(collider.bounds)) { should = false; } } } } if (should) { menuCollider.center = new Vector3(100000000.0f, 100000000.0f, 100000000.0f); // This needs to be done to get OnTriggerExit() to fire, unfortunately waitingToDisableCollider = true; // Need to give other things time to realize that they're not colliding with this anymore, so do it a couple FixedUpdates } else { menuCollider.enabled = false; } } } }
private void ImmediatelyHideMenu(InteractableObjectEventArgs e) { ObjectUntouched(this, e); if (disableCoroutine != null) { StopCoroutine(disableCoroutine); } SetColliderState(false, e); // Don't want to wait for this }
IEnumerator DelayedSetColliderEnabled(bool enabled, float delay, InteractableObjectEventArgs e) { yield return new WaitForSeconds(delay); SetColliderState(enabled, e); StopCoroutine("delayedSetColliderEnabled"); }
protected virtual IEnumerator DelayedSetColliderEnabled(bool enabled, float delay, InteractableObjectEventArgs e) { yield return(new WaitForSeconds(delay)); SetColliderState(enabled, e); StopCoroutine("delayedSetColliderEnabled"); }
public void InteractableObjectGrabbed(object sender, VRTK.InteractableObjectEventArgs e) { Debug.Log("Grabe Object"); }
private void DoInteractableObjectIsUngrabbed(object sender, InteractableObjectEventArgs e) { isGrabbed = false; if (isShown) { HideMenuImmediate(); } if (controllerEvents != null) { UnbindControllerEvents(); controllerEvents = null; } }
protected virtual void ObjectTouched(object sender, InteractableObjectEventArgs e) { base.DoShowMenu(CalculateAngle(e.interactingObject), sender); collidingObjects.Add(e.interactingObject); interactingObjects.Add(e.interactingObject); if (addMenuCollider && menuCollider != null) { SetColliderState(true, e); if (disableCoroutine != null) { StopCoroutine(disableCoroutine); } } }
protected virtual void InteractableObjectUngrabbed(object sender, InteractableObjectEventArgs e) { regrabTimer = regrabDelay + Time.time; }
protected virtual void InteractableObjectUnused(object sender, InteractableObjectEventArgs e) { reuseTimer = reuseDelay + Time.time; }
private void GenerateAndSpawnTilesAtController_InteractableObjectSnappedToDropZone(object sender, VRTK.InteractableObjectEventArgs e) { Invoke("SpawnTile", 0.5f); }
protected virtual void InteractableObjectTouched(object sender, InteractableObjectEventArgs e) { ManageTouchers(e.interactingObject, true); CheckGrab(e.interactingObject); CheckUse(e.interactingObject); }
public virtual void OnInteractableObjectUsed(InteractableObjectEventArgs e) { if (InteractableObjectUsed != null) InteractableObjectUsed(this, e); }
private void DoInteractableObjectIsGrabbed(object sender, InteractableObjectEventArgs e) { controllerEvents = e.interactingObject.GetComponentInParent<VRTK_ControllerEvents>(); if (controllerEvents != null) { BindControllerEvents(); } isGrabbed = true; }