protected void HandleOut(VRInteractiveItem interactible) { interactible.Out(); if (m_CurrentInteractible == null) { OnOutOfEverything?.Invoke(interactible); } }
private void DeactiveLastInteractible() { if (m_LastInteractible == null) return; m_LastInteractible.Out(); m_LastInteractible = null; }
protected void DeactiveLastInteractible() { if (m_LastInteractible == null) { return; } m_LastInteractible.Out(); m_LastInteractible = null; }
private void DeactiveLastInteractible() { if (m_LastInteractible == null) { return; } m_Reticle.stopFilling(); m_LastInteractible.Out(); m_LastInteractible = null; }
private void DeactiveLastInteractible() { if (m_LastInteractible == null) { return; } m_VrInput.Input_lay = false; m_LastInteractible.Out(); m_LastInteractible = null; }